public MainScreen(MazeMaster parent) : base(parent) { iH = new InputHandler(); startButtonBound = new Rectangle(250 * MazeMaster.ScreenMultiplier, 100 * MazeMaster.ScreenMultiplier, 100 * MazeMaster.ScreenMultiplier, 30 * MazeMaster.ScreenMultiplier); tutorialButtonBound = new Rectangle(250 * MazeMaster.ScreenMultiplier, 150 * MazeMaster.ScreenMultiplier, 100 * MazeMaster.ScreenMultiplier, 30 * MazeMaster.ScreenMultiplier); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (MazeMaster game = new MazeMaster()) { game.Run(); } }
public GameScreen(MazeMaster parent) : base(parent) { iH = new InputHandler(); PrepareTargetDraw(); TotalTime = 0; HighestRPM = 0; TotalRansom = 0; }
public TutorialScreen(MazeMaster parent) : base(parent) { iH = new InputHandler(); index = 0; }
public Screen(MazeMaster parent) { this.Parent = parent; }