示例#1
0
        public override void Generate()
        {
            status = Status.InProgress;

            //todo use seed
            int total   = this.Nodes.Count * this.Nodes[0].Count;
            int visited = 1;

            List <Node> frontier = new List <Node>();

            Node current = this.Nodes[(int)(_random.NextDouble() * 10) % this.Nodes.Count][(int)(_random.NextDouble() * 50) % this.Nodes[0].Count];

            current.IsStart = true;
            for (int i = 0; i < current.Count; i++)
            {
                if (current[i] != null)
                {
                    current[i].ParentInfo.Add(new ParentInfo(current, i));
                    frontier.Add(current[i]);
                    current[i].IsFrontier = true;
                }
            }

            while (frontier.Count > 0)
            {
                current            = frontier[(int)(_random.NextDouble() * 10) % frontier.Count];
                current.IsFrontier = false;
                frontier.Remove(current);

                //random select a parent
                ParentInfo parentInfo = current.ParentInfo[(int)(_random.NextDouble() * 15) % current.ParentInfo.Count];

                //break the wall
                //0-2 1-3
                parentInfo.Parent.UnWall(parentInfo.Index);
                current.UnWall((parentInfo.Index + 2) % 4);

                //add new frontier
                for (int i = 0; i < current.Count; i++)
                {
                    //not a frontier yet
                    //and no walls destroyed
                    if (current[i] != null && current[i].ParentInfo.Count == 0 && current[i].Wall == 0)
                    {
                        frontier.Add(current[i]);
                        current[i].ParentInfo.Add(new ParentInfo(current, i));
                        current[i].IsFrontier = true;
                    }
                }

                visited++;
                OnProgressChanged(visited, total);
            }

            OnComplete();

            status = Status.Complete;
        }
示例#2
0
        public override void Generate()
        {
            int total   = this.Nodes.Count * this.Nodes[0].Count;
            int visited = 1;

            List <Node> frontier = new List <Node>();
            Random      r        = new Random();

            //Select start node
            int x, y;

            if (wantedStartPos.x > -1)
            {
                x = wantedStartPos.x;
            }
            else
            {
                x = (int)(r.NextDouble() * 10) % this.Nodes.Count;
            }
            if (wantedStartPos.y > -1)
            {
                y = wantedStartPos.y;
            }
            else
            {
                y = (int)(r.NextDouble() * 50) % this.Nodes[0].Count;
            }

            Node current = this.Nodes[x][y];

            current.isStart = true;
            for (int i = 0; i < current.Count; i++)
            {
                if (current[i] != null)
                {
                    current[i].parentInfo.Add(new ParentInfo(current, i));
                    frontier.Add(current[i]);
                    current[i].isFrontier = true;
                }
            }

            System.Diagnostics.Debug.WriteLine("max room: " + maxRoom);

            while (frontier.Count > 0)
            {
                current            = frontier[(int)(r.NextDouble() * 10) % frontier.Count];
                current.isFrontier = false;
                frontier.Remove(current);

                //random select a parent
                ParentInfo parentInfo = current.parentInfo[(int)(r.NextDouble() * 15) % current.parentInfo.Count];

                //break the wall
                //0-2 1-3
                parentInfo.Parent.UnWall(parentInfo.Index);
                current.UnWall((parentInfo.Index + 2) % 4);

                //add new frontier
                for (int i = 0; i < current.Count; i++)
                {
                    //not a frontier yet
                    //and no walls destroyed
                    if (current[i] != null && current[i].parentInfo.Count == 0 && current[i].Wall == 0)
                    {
                        frontier.Add(current[i]);
                        current[i].parentInfo.Add(new ParentInfo(current, i));
                        current[i].isFrontier = true;
                    }
                }



                visited++;
                OnProgressChanged(visited, total);

                /*
                 * if (current.Pos.X == 1 && current.Pos.Y == 1)
                 * {
                 *  break;
                 * }
                 */

                if (maxRoom > -1 && visited >= maxRoom)// -1 because start
                {
                    break;
                }
            }

            System.Diagnostics.Debug.WriteLine("visited: " + visited);

            OnComplete();
        }