// Method to reset th game public void reset() { level = new Map_Level(resetLevel); player = new Character("Bob", 10, 1); tiles = level.Tiles; story = level.Story; flag = 0; win = false; }
//constructor public Game(int lev) { resetLevel = lev; level = new Map_Level(lev); player = new Character("Bob", 10, 4); tiles = level.Tiles; story = level.Story; flag = 0; win = false; }