示例#1
0
 public void constructGameObjects(int counter, Maps maps)
 {
     gameObjects = new List <GameObjectChild>();
     for (int i = 0; i < maps.maps[counter].GameObjects.Count; i++)
     {
         GameObjectChild temp = new GameObjectChild(maps.maps[counter].GameObjects[i].id,
                                                    "Object", maps.maps[counter].GameObjects[i].XLoc, maps.maps[counter].GameObjects[i].YLoc,
                                                    maps.maps[counter].GameObjects[i].Width, maps.maps[counter].GameObjects[i].Height);
         temp._collider = maps.maps[counter].GameObjects[i].Collision;
         gameObjects.Add(temp);
     }
 }
示例#2
0
 public void constructGameObjects(int counter, Maps maps)
 {
     gameObjects = new List<GameObjectChild>();
     for (int i = 0; i < maps.maps[counter].GameObjects.Count; i++)
     {
         GameObjectChild temp = new GameObjectChild(maps.maps[counter].GameObjects[i].id,
             "Object", maps.maps[counter].GameObjects[i].XLoc, maps.maps[counter].GameObjects[i].YLoc,
             maps.maps[counter].GameObjects[i].Width, maps.maps[counter].GameObjects[i].Height);
         temp._collider = maps.maps[counter].GameObjects[i].Collision;
         gameObjects.Add(temp);
     }
 }