public void constructGameObjects(int counter, Maps maps) { gameObjects = new List <GameObjectChild>(); for (int i = 0; i < maps.maps[counter].GameObjects.Count; i++) { GameObjectChild temp = new GameObjectChild(maps.maps[counter].GameObjects[i].id, "Object", maps.maps[counter].GameObjects[i].XLoc, maps.maps[counter].GameObjects[i].YLoc, maps.maps[counter].GameObjects[i].Width, maps.maps[counter].GameObjects[i].Height); temp._collider = maps.maps[counter].GameObjects[i].Collision; gameObjects.Add(temp); } }
public void constructGameObjects(int counter, Maps maps) { gameObjects = new List<GameObjectChild>(); for (int i = 0; i < maps.maps[counter].GameObjects.Count; i++) { GameObjectChild temp = new GameObjectChild(maps.maps[counter].GameObjects[i].id, "Object", maps.maps[counter].GameObjects[i].XLoc, maps.maps[counter].GameObjects[i].YLoc, maps.maps[counter].GameObjects[i].Width, maps.maps[counter].GameObjects[i].Height); temp._collider = maps.maps[counter].GameObjects[i].Collision; gameObjects.Add(temp); } }