示例#1
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        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
示例#2
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 /// <summary>
 /// Event handler for when the user selectes ok on the "are you sure"
 /// message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(),
                                                    new MainMenuScreen());
 }
示例#3
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 void HighScoresEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //ScreenManager.AddScreen(new HighScoresScreen(), e.PlayerIndex);
 }
示例#4
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new GameMenuScreen(), e.PlayerIndex);
 }
示例#5
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 void CreditsEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new CreditsScreen(), e.PlayerIndex);
 }
示例#6
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
示例#7
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 void twentyEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     // Create and load a 20x20 maze screen
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameplayScreen(20));
 }
示例#8
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 void fiveEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                        new GameplayScreen(5));
 }
示例#9
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 void fifteenEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     // Create and load a 15x15 maze screen
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
            new GameplayScreen(15));
 }