static void Main(string[] args) { Console.WriteLine("Maze"); var rlmMaze = new RlmMazePlayer(); rlmMaze.MazeTrain(); }
static void Main(string[] args) { bool isExit = false; do { Console.Clear(); Console.WriteLine("Maze"); int mazeSize = Util.GetInput($"Enter Maze size [must be {MIN_MAZE_SIZE} or greater]: ", 8); if (mazeSize >= MIN_MAZE_SIZE) { var maze = GenerateOrGetExistingMaze(mazeSize); int gameTimeout = Util.GetInput($"Game timeouts after [{MAZE_GAME_TIMEOUT} seconds default]: ", MAZE_GAME_TIMEOUT); Console.WriteLine($"Perfect move count for this maze would be {maze.PerfectGameMovesCount}"); Console.WriteLine(); Console.WriteLine("Select an AI"); Console.WriteLine("1) Ryskamp Learning Machine \n2) Encog \n3) Exit "); var choice = Console.ReadKey(); Console.WriteLine(); switch (choice.KeyChar) { case '1': RlmMazePlayer.MazeTrain(maze, gameTimeout * 1000); break; case '2': EncogMazePlayer.MazeTrain(maze, gameTimeout * 1000); break; case '3': isExit = true; break; default: Console.WriteLine("\nInvalid input try again..."); System.Threading.Thread.Sleep(1000); break; } } } while (!isExit); }