示例#1
0
文件: Maze.cs 项目: karont/maze
        private void buildMaze()
        {
            for (int i = 0; i < xsize; i++)
            {
                for (int j = 0; j < ysize; j++)
                {
                    box[i, j] = new Element(i, j);
                }
            }
            box[0, 0]                 = WallFactory.createWall(0110, 0, 0);
            box[xsize - 1, 0]         = WallFactory.createWall(0101, xsize - 1, 0);
            box[0, ysize - 1]         = WallFactory.createWall(1010, 0, ysize - 1);
            box[ysize - 1, xsize - 1] = WallFactory.createWall(1001, ysize - 1, xsize - 1);

            for (int i = 1; i < ysize - 1; i++)
            {
                box[0, i]         = WallFactory.createWall(1100, 0, i);
                box[xsize - 1, i] = WallFactory.createWall(1100, xsize - 1, i);
            }

            for (int i = 1; i < xsize - 1; i++)
            {
                box[i, 0]         = WallFactory.createWall(0011, i, 0);
                box[i, ysize - 1] = WallFactory.createWall(0011, i, ysize - 1);
            }
        }
示例#2
0
文件: Maze.cs 项目: karont/maze
        public void deleteElement(int x, int y)
        {
            if (box[x, y].id == 1)
            {
                Wall top       = null;
                Wall botton    = null;
                Wall right     = null;
                Wall left      = null;
                Element center = new Element(x, y);

                box[x, y] = center;

                if (y > 0)
                {
                    if (box[x, y - 1].id == 1)
                    {
                        top = (Wall)box[x, y - 1];                         //wall on top
                    }
                }
                if (y < ysize)
                {
                    if (box[x, y + 1].id == 1)
                    {
                        botton = (Wall)box[x, y + 1];                         //wall on botton
                    }
                }
                if (x < xsize)
                {
                    if (box[x + 1, y].id == 1)
                    {
                        right = (Wall)box[x + 1, y];                         //wall on right
                    }
                }
                if (x > 0)
                {
                    if (box[x - 1, y].id == 1)
                    {
                        left = (Wall)box[x - 1, y];                         //wall on left
                    }
                }
                WallFactory.deleteWall(top, botton, right, left, center);
            }
        }