public List <MeshEdge> FindMeshEdges(Vertex vertex1, Vertex vertex2) { List <MeshEdge> meshEdges = new List <MeshEdge>(); foreach (MeshEdge meshEdge in vertex1.ConnectedMeshEdges()) { if (meshEdge.IsConnectedTo(vertex2)) { meshEdges.Add(meshEdge); } } return(meshEdges); }
public List<MeshEdge> FindMeshEdges(Vertex vertex1, Vertex vertex2) { List<MeshEdge> meshEdges = new List<MeshEdge>(); foreach (MeshEdge meshEdge in vertex1.ConnectedMeshEdges()) { if (meshEdge.IsConnectedTo(vertex2)) { meshEdges.Add(meshEdge); } } return meshEdges; }