public static void createLayerParts(SliceVolumeStorage storage, Slicer slicer, ConfigConstants.REPAIR_OVERLAPS unionAllType) { for (int layerIndex = 0; layerIndex < slicer.layers.Count; layerIndex++) { storage.layers.Add(new SliceLayer()); storage.layers[layerIndex].printZ = slicer.layers[layerIndex].z; LayerPart.createLayerWithParts(storage.layers[layerIndex], slicer.layers[layerIndex], unionAllType); } }
public static void generateTopAndBottomLayers(int layerIndex, SliceVolumeStorage storage, int extrusionWidth, int downSkinCount, int upSkinCount) { SliceLayer layer = storage.layers[layerIndex]; for (int partNr = 0; partNr < layer.parts.Count; partNr++) { SliceLayerPart part = layer.parts[partNr]; Polygons upskin = part.insets[part.insets.Count - 1].Offset(-extrusionWidth / 2); Polygons downskin = upskin; if (part.insets.Count > 1) { // Add thin wall filling by taking the area between the insets. Polygons thinWalls = part.insets[0].Offset(-extrusionWidth / 2).CreateDifference(part.insets[1].Offset(extrusionWidth / 2)); upskin.AddAll(thinWalls); downskin.AddAll(thinWalls); } if (layerIndex - downSkinCount >= 0) { SliceLayer layer2 = storage.layers[layerIndex - downSkinCount]; for (int partIndex = 0; partIndex < layer2.parts.Count; partIndex++) { if (part.boundaryBox.hit(layer2.parts[partIndex].boundaryBox)) { downskin = downskin.CreateDifference(layer2.parts[partIndex].insets[layer2.parts[partIndex].insets.Count - 1]); } } } if (layerIndex + upSkinCount < storage.layers.Count) { SliceLayer layer2 = storage.layers[layerIndex + upSkinCount]; for (int partIndex = 0; partIndex < layer2.parts.Count; partIndex++) { if (part.boundaryBox.hit(layer2.parts[partIndex].boundaryBox)) { upskin = upskin.CreateDifference(layer2.parts[partIndex].insets[layer2.parts[partIndex].insets.Count - 1]); } } } part.skinOutline = upskin.CreateUnion(downskin); double minAreaSize = (2 * Math.PI * (extrusionWidth / 1000.0) * (extrusionWidth / 1000.0)) * 0.3; for (int outlineIndex = 0; outlineIndex < part.skinOutline.Count; outlineIndex++) { double area = Math.Abs(part.skinOutline[outlineIndex].Area()) / 1000.0 / 1000.0; if (area < minAreaSize) // Only create an up/down skin if the area is large enough. So you do not create tiny blobs of "trying to fill" { part.skinOutline.RemoveAt(outlineIndex); outlineIndex -= 1; } } } }
public static void CreateLayerParts(SliceVolumeStorage storage, Slicer slicer, ConfigConstants.REPAIR_OVERLAPS unionAllType) { for (int layerIndex = 0; layerIndex < slicer.layers.Count; layerIndex++) { storage.layers.Add(new SliceLayer()); storage.layers[layerIndex].printZ = slicer.layers[layerIndex].Z; LayerPart.CreateLayerWithParts(storage.layers[layerIndex], slicer.layers[layerIndex], unionAllType); } }
public static void generateSparse(int layerIndex, SliceVolumeStorage storage, int extrusionWidth, int downSkinCount, int upSkinCount) { SliceLayer layer = storage.layers[layerIndex]; for (int partNr = 0; partNr < layer.parts.Count; partNr++) { SliceLayerPart part = layer.parts[partNr]; Polygons sparse = part.insets[part.insets.Count - 1].Offset(-extrusionWidth / 2); Polygons downskin = sparse; Polygons upskin = sparse; if ((int)(layerIndex - downSkinCount) >= 0) { SliceLayer layer2 = storage.layers[layerIndex - downSkinCount]; for (int partNr2 = 0; partNr2 < layer2.parts.Count; partNr2++) { if (part.boundaryBox.hit(layer2.parts[partNr2].boundaryBox)) { if (layer2.parts[partNr2].insets.Count > 1) { downskin = downskin.CreateDifference(layer2.parts[partNr2].insets[layer2.parts[partNr2].insets.Count - 2]); } else { downskin = downskin.CreateDifference(layer2.parts[partNr2].insets[layer2.parts[partNr2].insets.Count - 1]); } } } } if ((int)(layerIndex + upSkinCount) < (int)storage.layers.Count) { SliceLayer layer2 = storage.layers[layerIndex + upSkinCount]; for (int partNr2 = 0; partNr2 < layer2.parts.Count; partNr2++) { if (part.boundaryBox.hit(layer2.parts[partNr2].boundaryBox)) { if (layer2.parts[partNr2].insets.Count > 1) { upskin = upskin.CreateDifference(layer2.parts[partNr2].insets[layer2.parts[partNr2].insets.Count - 2]); } else { upskin = upskin.CreateDifference(layer2.parts[partNr2].insets[layer2.parts[partNr2].insets.Count - 1]); } } } } Polygons result = upskin.CreateUnion(downskin); double minAreaSize = 3.0;//(2 * M_PI * ((double)(config.extrusionWidth) / 1000.0) * ((double)(config.extrusionWidth) / 1000.0)) * 3; for (int i = 0; i < result.Count; i++) { double area = Math.Abs(result[i].Area()) / 1000.0 / 1000.0; if (area < minAreaSize) /* Only create an up/down skin if the area is large enough. So you do not create tiny blobs of "trying to fill" */ { result.RemoveAt(i); i -= 1; } } part.sparseOutline = sparse.CreateDifference(result); } }
public static void GenerateTopAndBottom(int layerIndex, SliceVolumeStorage storage, int extrusionWidth, ConfigSettings config) { var downLayerCount = config.numberOfBottomLayers; var upLayerCount = config.numberOfTopLayers; SliceLayer layer = storage.layers[layerIndex]; for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++) { SliceLayerPart part = layer.parts[partIndex]; Polygons insetWithOffset = part.Insets[part.Insets.Count - 1].Offset(-extrusionWidth / 2); Polygons infillOutlines = new Polygons(insetWithOffset); // calculate the bottom outlines if (downLayerCount > 0) { Polygons bottomOutlines = new Polygons(insetWithOffset); if (layerIndex - 1 >= 0) { bottomOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex - 1], part, bottomOutlines); RemoveSmallAreas(extrusionWidth, bottomOutlines); } infillOutlines = infillOutlines.CreateDifference(bottomOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidBottomOutlines = bottomOutlines; } // calculate the top outlines if(upLayerCount > 0) { Polygons topOutlines = new Polygons(insetWithOffset); topOutlines = topOutlines.CreateDifference(part.SolidBottomOutlines); topOutlines = Clipper.CleanPolygons(topOutlines, cleanDistance_um); if (part.Insets.Count > 1) { // Add thin wall filling by taking the area between the insets. Polygons thinWalls = part.Insets[0].Offset(-extrusionWidth / 2).CreateDifference(part.Insets[1].Offset(extrusionWidth / 2)); topOutlines.AddAll(thinWalls); } if (layerIndex + 1 < storage.layers.Count) { topOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex + 1], part, topOutlines); RemoveSmallAreas(extrusionWidth, topOutlines); } infillOutlines = infillOutlines.CreateDifference(topOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidTopOutlines = topOutlines; } // calculate the solid infill outlines if (upLayerCount > 1 || downLayerCount > 1) { var solidInfillOutlines = new Polygons(insetWithOffset); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidBottomOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidTopOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); var upStart = layerIndex + 2; var upEnd = layerIndex + upLayerCount + 1; var downStart = layerIndex - 1; var downEnd = layerIndex - downLayerCount; if (upEnd <= storage.layers.Count && downEnd >= 0) { var makeInfillSolid = false; var totalPartsToRemove = new Polygons(insetWithOffset); for (var layerToTest = upStart; layerToTest < upEnd; layerToTest++) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove, ref makeInfillSolid, config); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); if (makeInfillSolid) break; } for (var layerToTest = downStart; layerToTest >= downEnd; layerToTest--) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove, ref makeInfillSolid, config); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); if (makeInfillSolid) break; } if (!makeInfillSolid) { solidInfillOutlines = solidInfillOutlines.CreateDifference(totalPartsToRemove); RemoveSmallAreas(extrusionWidth, solidInfillOutlines); } solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); } part.SolidInfillOutlines = solidInfillOutlines; infillOutlines = infillOutlines.CreateDifference(solidInfillOutlines); Polygons totalInfillOutlines = null; double totalInfillArea = 0.0; if (config.infillSolidProportion > 0) { totalInfillOutlines = infillOutlines.CreateUnion(solidInfillOutlines); totalInfillArea = totalInfillOutlines.TotalArea(); } if (config.infillSolidProportion > 0) { var solidInfillArea = solidInfillOutlines.TotalArea(); if (solidInfillArea > totalInfillArea * config.infillSolidProportion) { solidInfillOutlines = solidInfillOutlines.CreateUnion(infillOutlines); infillOutlines = new Polygons(); part.SolidInfillOutlines = solidInfillOutlines; } var solidTopOutlinesArea = part.SolidTopOutlines.TotalArea(); if (totalInfillArea < solidTopOutlinesArea * config.infillSolidProportion / 2) { var totalSolidTop = totalInfillOutlines.CreateUnion(part.SolidTopOutlines); part.SolidTopOutlines = totalSolidTop; part.SolidInfillOutlines = new Polygons(); infillOutlines = part.InfillOutlines = new Polygons(); } var solidBottomOutlinesArea = part.SolidBottomOutlines.TotalArea(); if (totalInfillArea < solidBottomOutlinesArea * config.infillSolidProportion / 2) { var totalSolidBottom = totalInfillOutlines.CreateUnion(part.SolidBottomOutlines); part.SolidBottomOutlines = totalSolidBottom; part.SolidInfillOutlines = new Polygons(); infillOutlines = part.InfillOutlines = new Polygons(); } } if (config.minInfillArea_mm2 > 0) { var infillArea = infillOutlines.TotalArea()/1e6; // convert from um2 to mm2 if (infillArea < config.minInfillArea_mm2) { solidInfillOutlines = solidInfillOutlines.CreateUnion(infillOutlines); infillOutlines = new Polygons(); part.SolidInfillOutlines = solidInfillOutlines; } } } RemoveSmallAreas(extrusionWidth, infillOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.InfillOutlines = infillOutlines; } }
public static void GenerateTopAndBottom(int layerIndex, SliceVolumeStorage storage, int extrusionWidth, int downLayerCount, int upLayerCount) { SliceLayer layer = storage.layers[layerIndex]; for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++) { SliceLayerPart part = layer.parts[partIndex]; Polygons insetWithOffset = part.Insets[part.Insets.Count - 1].Offset(-extrusionWidth / 2); Polygons infillOutlines = new Polygons(insetWithOffset); // calculate the bottom outlines if (downLayerCount > 0) { Polygons bottomOutlines = new Polygons(insetWithOffset); if (layerIndex - 1 >= 0) { bottomOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex - 1], part, bottomOutlines); RemoveSmallAreas(extrusionWidth, bottomOutlines); } infillOutlines = infillOutlines.CreateDifference(bottomOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidBottomOutlines = bottomOutlines; } // calculate the top outlines if (upLayerCount > 0) { Polygons topOutlines = new Polygons(insetWithOffset); topOutlines = topOutlines.CreateDifference(part.SolidBottomOutlines); topOutlines = Clipper.CleanPolygons(topOutlines, cleanDistance_um); if (part.Insets.Count > 1) { // Add thin wall filling by taking the area between the insets. Polygons thinWalls = part.Insets[0].Offset(-extrusionWidth / 2).CreateDifference(part.Insets[1].Offset(extrusionWidth / 2)); topOutlines.AddAll(thinWalls); } if (layerIndex + 1 < storage.layers.Count) { topOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex + 1], part, topOutlines); RemoveSmallAreas(extrusionWidth, topOutlines); } infillOutlines = infillOutlines.CreateDifference(topOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidTopOutlines = topOutlines; } // calculate the solid infill outlines if (upLayerCount > 1 || downLayerCount > 1) { Polygons solidInfillOutlines = new Polygons(insetWithOffset); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidBottomOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidTopOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); int upEnd = layerIndex + upLayerCount + 1; if (upEnd <= storage.layers.Count && layerIndex - downLayerCount >= 0) { Polygons totalPartsToRemove = new Polygons(insetWithOffset); int upStart = layerIndex + 2; for (int layerToTest = upStart; layerToTest < upEnd; layerToTest++) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); } int downStart = layerIndex - 1; int downEnd = layerIndex - downLayerCount; for (int layerToTest = downStart; layerToTest >= downEnd; layerToTest--) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); } solidInfillOutlines = solidInfillOutlines.CreateDifference(totalPartsToRemove); RemoveSmallAreas(extrusionWidth, solidInfillOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); } part.SolidInfillOutlines = solidInfillOutlines; infillOutlines = infillOutlines.CreateDifference(solidInfillOutlines); } RemoveSmallAreas(extrusionWidth, infillOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.InfillOutlines = infillOutlines; } }
public static void GenerateTopAndBottom(int layerIndex, SliceVolumeStorage storage, int extrusionWidth, ConfigSettings config) { var downLayerCount = config.numberOfBottomLayers; var upLayerCount = config.numberOfTopLayers; SliceLayer layer = storage.layers[layerIndex]; for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++) { SliceLayerPart part = layer.parts[partIndex]; Polygons insetWithOffset = part.Insets[part.Insets.Count - 1].Offset(-extrusionWidth / 2); Polygons infillOutlines = new Polygons(insetWithOffset); // calculate the bottom outlines if (downLayerCount > 0) { Polygons bottomOutlines = new Polygons(insetWithOffset); if (layerIndex - 1 >= 0) { bottomOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex - 1], part, bottomOutlines); RemoveSmallAreas(extrusionWidth, bottomOutlines); } infillOutlines = infillOutlines.CreateDifference(bottomOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidBottomOutlines = bottomOutlines; } // calculate the top outlines if (upLayerCount > 0) { Polygons topOutlines = new Polygons(insetWithOffset); topOutlines = topOutlines.CreateDifference(part.SolidBottomOutlines); topOutlines = Clipper.CleanPolygons(topOutlines, cleanDistance_um); if (part.Insets.Count > 1) { // Add thin wall filling by taking the area between the insets. Polygons thinWalls = part.Insets[0].Offset(-extrusionWidth / 2).CreateDifference(part.Insets[1].Offset(extrusionWidth / 2)); topOutlines.AddAll(thinWalls); } if (layerIndex + 1 < storage.layers.Count) { topOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex + 1], part, topOutlines); RemoveSmallAreas(extrusionWidth, topOutlines); } infillOutlines = infillOutlines.CreateDifference(topOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidTopOutlines = topOutlines; } // calculate the solid infill outlines if (upLayerCount > 1 || downLayerCount > 1) { var solidInfillOutlines = new Polygons(insetWithOffset); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidBottomOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidTopOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); var upStart = layerIndex + 2; var upEnd = layerIndex + upLayerCount + 1; var downStart = layerIndex - 1; var downEnd = layerIndex - downLayerCount; if (upEnd <= storage.layers.Count && downEnd >= 0) { var makeInfillSolid = false; var totalPartsToRemove = new Polygons(insetWithOffset); for (var layerToTest = upStart; layerToTest < upEnd; layerToTest++) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove, ref makeInfillSolid, config); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); if (makeInfillSolid) { break; } } for (var layerToTest = downStart; layerToTest >= downEnd; layerToTest--) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove, ref makeInfillSolid, config); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); if (makeInfillSolid) { break; } } if (!makeInfillSolid) { solidInfillOutlines = solidInfillOutlines.CreateDifference(totalPartsToRemove); RemoveSmallAreas(extrusionWidth, solidInfillOutlines); } solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); } part.SolidInfillOutlines = solidInfillOutlines; infillOutlines = infillOutlines.CreateDifference(solidInfillOutlines); Polygons totalInfillOutlines = null; double totalInfillArea = 0.0; if (config.infillSolidProportion > 0) { totalInfillOutlines = infillOutlines.CreateUnion(solidInfillOutlines); totalInfillArea = totalInfillOutlines.TotalArea(); } if (config.infillSolidProportion > 0) { var solidInfillArea = solidInfillOutlines.TotalArea(); if (solidInfillArea > totalInfillArea * config.infillSolidProportion) { solidInfillOutlines = solidInfillOutlines.CreateUnion(infillOutlines); infillOutlines = new Polygons(); part.SolidInfillOutlines = solidInfillOutlines; } var solidTopOutlinesArea = part.SolidTopOutlines.TotalArea(); if (totalInfillArea < solidTopOutlinesArea * config.infillSolidProportion / 2) { var totalSolidTop = totalInfillOutlines.CreateUnion(part.SolidTopOutlines); part.SolidTopOutlines = totalSolidTop; part.SolidInfillOutlines = new Polygons(); infillOutlines = part.InfillOutlines = new Polygons(); } var solidBottomOutlinesArea = part.SolidBottomOutlines.TotalArea(); if (totalInfillArea < solidBottomOutlinesArea * config.infillSolidProportion / 2) { var totalSolidBottom = totalInfillOutlines.CreateUnion(part.SolidBottomOutlines); part.SolidBottomOutlines = totalSolidBottom; part.SolidInfillOutlines = new Polygons(); infillOutlines = part.InfillOutlines = new Polygons(); } } if (config.minInfillArea_mm2 > 0) { var infillArea = infillOutlines.TotalArea() / 1e6; // convert from um2 to mm2 if (infillArea < config.minInfillArea_mm2) { solidInfillOutlines = solidInfillOutlines.CreateUnion(infillOutlines); infillOutlines = new Polygons(); part.SolidInfillOutlines = solidInfillOutlines; } } } RemoveSmallAreas(extrusionWidth, infillOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.InfillOutlines = infillOutlines; } }
public static void GenerateTopAndBottom(int layerIndex, SliceVolumeStorage storage, int extrusionWidth, int downLayerCount, int upLayerCount) { SliceLayer layer = storage.layers[layerIndex]; for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++) { SliceLayerPart part = layer.parts[partIndex]; Polygons insetWithOffset = part.Insets[part.Insets.Count - 1].Offset(-extrusionWidth / 2); Polygons infillOutlines = new Polygons(insetWithOffset); // calculate the bottom outlines if (downLayerCount > 0) { Polygons bottomOutlines = new Polygons(insetWithOffset); if (layerIndex - 1 >= 0) { bottomOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex - 1], part, bottomOutlines); RemoveSmallAreas(extrusionWidth, bottomOutlines); } infillOutlines = infillOutlines.CreateDifference(bottomOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidBottomOutlines = bottomOutlines; } // calculate the top outlines if(upLayerCount > 0) { Polygons topOutlines = new Polygons(insetWithOffset); topOutlines = topOutlines.CreateDifference(part.SolidBottomOutlines); topOutlines = Clipper.CleanPolygons(topOutlines, cleanDistance_um); if (part.Insets.Count > 1) { // Add thin wall filling by taking the area between the insets. Polygons thinWalls = part.Insets[0].Offset(-extrusionWidth / 2).CreateDifference(part.Insets[1].Offset(extrusionWidth / 2)); topOutlines.AddAll(thinWalls); } if (layerIndex + 1 < storage.layers.Count) { topOutlines = RemoveAdditionalOutlinesForPart(storage.layers[layerIndex + 1], part, topOutlines); RemoveSmallAreas(extrusionWidth, topOutlines); } infillOutlines = infillOutlines.CreateDifference(topOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.SolidTopOutlines = topOutlines; } // calculate the solid infill outlines if (upLayerCount > 1 || downLayerCount > 1) { Polygons solidInfillOutlines = new Polygons(insetWithOffset); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidBottomOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); solidInfillOutlines = solidInfillOutlines.CreateDifference(part.SolidTopOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); int upEnd = layerIndex + upLayerCount + 1; if (upEnd <= storage.layers.Count && layerIndex - downLayerCount >= 0) { Polygons totalPartsToRemove = new Polygons(insetWithOffset); int upStart = layerIndex + 2; for (int layerToTest = upStart; layerToTest < upEnd; layerToTest++) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); } int downStart = layerIndex - 1; int downEnd = layerIndex - downLayerCount; for (int layerToTest = downStart; layerToTest >= downEnd; layerToTest--) { totalPartsToRemove = AddAllOutlines(storage.layers[layerToTest], part, totalPartsToRemove); totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um); } solidInfillOutlines = solidInfillOutlines.CreateDifference(totalPartsToRemove); RemoveSmallAreas(extrusionWidth, solidInfillOutlines); solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um); } part.SolidInfillOutlines = solidInfillOutlines; infillOutlines = infillOutlines.CreateDifference(solidInfillOutlines); } RemoveSmallAreas(extrusionWidth, infillOutlines); infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um); part.InfillOutlines = infillOutlines; } }