示例#1
0
        public void TestSetup()
        {
            // Ensure the temp directory exists
            string tempDirectory = Path.GetDirectoryName(TestUtlities.GetTempGCodePath("na"));

            Directory.CreateDirectory(tempDirectory);
        }
示例#2
0
 public void BottomClipCorrectNumberOfLayers()
 {
     // test .1 layer height
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .2, .2))) == 49);
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .2, .31))) == 48);
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .2, .4))) == 48);
 }
示例#3
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        public void AllPerimetersGoInPolgonDirection()
        {
            string thinWallsSTL   = TestUtlities.GetStlPath("ThinWallsRect.stl");
            string thinWallsGCode = TestUtlities.GetTempGCodePath("ThinWallsRect.stl");

            {
                // load a model that is correctly manifold
                ConfigSettings config = new ConfigSettings();
                config.ExpandThinWalls = true;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(thinWallsGCode);
                processor.LoadStlFile(thinWallsSTL);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] thinWallsGCodeContent = TestUtlities.LoadGCodeFile(thinWallsGCode);
                int      layerCount            = TestUtlities.CountLayers(thinWallsGCodeContent);
                for (int i = 2; i < layerCount - 2; i++)
                {
                    var layerGCode = TestUtlities.GetGCodeForLayer(thinWallsGCodeContent, i);
                    var polygons   = TestUtlities.GetExtrusionPolygons(layerGCode, 1000);
                    foreach (var polygon in polygons)
                    {
                        Assert.AreEqual(1, polygon.GetWindingDirection());
                    }
                }
            }
        }
示例#4
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        public void AlwaysRetractOnIslandChange()
        {
            string meshWithIslands  = TestUtlities.GetStlPath("comb");
            string gCodeWithIslands = TestUtlities.GetTempGCodePath("comb-box");

            {
                // load a model that has 3 islands
                ConfigSettings config = new ConfigSettings();
                // make sure no retractions are going to occur that are island crossing
                config.MinimumTravelToCauseRetraction = 2000;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(gCodeWithIslands);
                processor.LoadStlFile(meshWithIslands);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gCodeWithIslands);
                int      numLayers     = TestUtlities.CountLayers(gcodeContents);
                for (int i = 1; i < numLayers - 1; i++)
                {
                    string[] layer            = TestUtlities.GetGCodeForLayer(gcodeContents, i);
                    int      totalRetractions = TestUtlities.CountRetractions(layer);
                    Assert.IsTrue(totalRetractions == 6);
                }
            }
        }
示例#5
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        public void WindingDirectionDoesNotMatter()
        {
            string manifoldFile     = TestUtlities.GetStlPath("20mm-box");
            string manifoldGCode    = TestUtlities.GetTempGCodePath("20mm-box");
            string nonManifoldFile  = TestUtlities.GetStlPath("20mm-box bad winding");
            string nonManifoldGCode = TestUtlities.GetTempGCodePath("20mm-box bad winding");

            {
                // load a model that is correctly manifold
                ConfigSettings config    = new ConfigSettings();
                fffProcessor   processor = new fffProcessor(config);
                processor.SetTargetFile(manifoldGCode);
                processor.LoadStlFile(manifoldFile);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();
            }

            {
                // load a model that has some faces pointing the wrong way
                ConfigSettings config    = new ConfigSettings();
                fffProcessor   processor = new fffProcessor(config);
                processor.SetTargetFile(nonManifoldGCode);
                processor.LoadStlFile(nonManifoldFile);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();
            }

            // load both gcode files and check that they are the same
            string manifoldGCodeContent    = File.ReadAllText(manifoldGCode);
            string nonManifoldGCodeContent = File.ReadAllText(nonManifoldGCode);

            Assert.AreEqual(manifoldGCodeContent, nonManifoldGCodeContent);
        }
示例#6
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        public static Polygons GetExtrusionPolygons(string[] gcode, ref MovementInfo movementInfo)
        {
            Polygons foundPolygons = new Polygons();

            bool extruding = false;
            // check that all moves are on the outside of the cylinder (not crossing to a new point)
            int movementCount = 0;

            foreach (MovementInfo movement in TestUtlities.Movements(gcode, movementInfo))
            {
                bool isExtrude = movement.extrusion != movementInfo.extrusion;

                if (extruding)
                {
                    if (isExtrude)
                    {
                        // add to the extrusion
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(movement.position.x * 1000),
                                                                       (long)(movement.position.y * 1000),
                                                                       (long)(movement.position.z * 1000)));
                    }
                    else
                    {
                        extruding = false;
                    }
                }
                else                 // not extruding
                {
                    if (isExtrude)
                    {
                        // starting a new extrusion
                        foundPolygons.Add(new Polygon());
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(movement.position.x * 1000),
                                                                       (long)(movement.position.y * 1000),
                                                                       (long)(movement.position.z * 1000)));
                        extruding = true;
                    }
                    else                     // do nothing waiting for extrude
                    {
                        int stop = 0;
                    }
                }

                movementInfo = movement;
                movementCount++;
            }

            for (int i = foundPolygons.Count - 1; i >= 0; i--)
            {
                if (foundPolygons[i].Count == 1)
                {
                    foundPolygons.RemoveAt(i);
                }
            }

            return(foundPolygons);
        }
示例#7
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 public void CorrectNumberOfLayersForLayerHeights()
 {
     // test .1 layer height
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.1, .1))) == 100);
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .1))) == 99);
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .2))) == 50);
     Assert.IsTrue(TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.05, .2))) == 51);
 }
示例#8
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 public void CorrectNumberOfLayersForLayerHeights()
 {
     // test .1 layer height
     Assert.AreEqual(100, TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.1, .1))));
     Assert.AreEqual(99, TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .1))));
     Assert.AreEqual(50, TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.2, .2))));
     Assert.AreEqual(51, TestUtlities.CountLayers(TestUtlities.LoadGCodeFile(CreateGCodeForLayerHeights(.05, .2))));
 }
示例#9
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        private static void CheckCylinder(string stlFile, string gcodeFile)
        {
            string cylinderStlFile       = TestUtlities.GetStlPath(stlFile);
            string cylinderGCodeFileName = TestUtlities.GetTempGCodePath(gcodeFile);

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness            = .2;
            config.CenterObjectInXy               = false;
            config.LayerThickness                 = .2;
            config.NumberOfBottomLayers           = 0;
            config.ContinuousSpiralOuterPerimeter = true;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(cylinderGCodeFileName);
            processor.LoadStlFile(cylinderStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] cylinderGCodeContent = TestUtlities.LoadGCodeFile(cylinderGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtlities.CountLayers(cylinderGCodeContent);

            Assert.IsTrue(layerCount == 100);

            for (int i = 2; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtlities.GetGCodeForLayer(cylinderGCodeContent, i);

                // check that all layers move up continuously
                MovementInfo lastMovement = new MovementInfo();
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo))
                {
                    Assert.IsTrue(movement.position.z > lastMovement.position.z);

                    lastMovement = movement;
                }

                bool first = true;
                lastMovement = new MovementInfo();
                // check that all moves are on the outside of the cylinder (not crossing to a new point)
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo))
                {
                    if (!first)
                    {
                        Assert.IsTrue((movement.position - lastMovement.position).Length < 2);

                        Vector3 xyOnly = new Vector3(movement.position.x, movement.position.y, 0);
                        Assert.AreEqual(9.8, xyOnly.Length, .3);
                    }

                    lastMovement = movement;
                    first        = false;
                }
            }
        }
示例#10
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        public void AllMovesRequiringRetractionDoRetraction()
        {
            string baseFileName = "ab retraction test";
            string stlToLoad    = TestUtlities.GetStlPath(baseFileName + ".stl");

            // check that default is support printed with extruder 0
            {
                string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_retract_" + ".gcode");

                ConfigSettings config = new ConfigSettings();
                config.RetractionZHop = 5;
                config.MinimumTravelToCauseRetraction   = 2;
                config.MinimumExtrusionBeforeRetraction = 0;
                config.FirstLayerExtrusionWidth         = .5;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(gcodeToCreate);
                processor.LoadStlFile(stlToLoad);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gcodeToCreate);
                int      layerCount    = TestUtlities.CountLayers(gcodeContents);
                bool     firstPosition = true;
                for (int i = 0; i < layerCount; i++)
                {
                    string[]     layerGCode   = TestUtlities.GetGCodeForLayer(gcodeContents, i);
                    MovementInfo lastMovement = new MovementInfo();
                    foreach (MovementInfo movement in TestUtlities.Movements(layerGCode))
                    {
                        if (!firstPosition)
                        {
                            bool isTravel = lastMovement.extrusion == movement.extrusion;
                            if (isTravel)
                            {
                                Vector3 lastPosition = lastMovement.position;
                                lastPosition.z = 0;
                                Vector3 currenPosition = movement.position;
                                currenPosition.z = 0;
                                double xyLength = (lastPosition - currenPosition).Length;
                                if (xyLength > config.MinimumTravelToCauseRetraction)
                                {
                                    Assert.IsTrue(movement.position.z > lastMovement.position.z);
                                }
                            }
                        }

                        lastMovement  = movement;
                        firstPosition = false;
                    }
                }
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 1));
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
            }
        }
示例#11
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        public void AllInsidesBeforeAnyOutsides()
        {
            string thinAttachStlFile   = TestUtlities.GetStlPath("Thin Attach");
            string thinAttachGCodeFile = TestUtlities.GetTempGCodePath("Thin Attach.gcode");

            ConfigSettings config = new ConfigSettings();

            config.NumberOfPerimeters       = 2;
            config.InfillPercent            = 0;
            config.NumberOfTopLayers        = 0;
            config.FirstLayerExtrusionWidth = .4;
            config.NumberOfBottomLayers     = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(thinAttachGCodeFile);
            processor.LoadStlFile(thinAttachStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcode = TestUtlities.LoadGCodeFile(thinAttachGCodeFile);

            // should look like this
            // ____________   ____________
            // | _______  |	  | _______  |
            // | |      | |	  | |      | |
            // | |      | |___| |      | |
            // | |      | ____  |      | |
            // | |______| |   | |______| |
            // |__________|   |__________|
            MovementInfo movement = new MovementInfo();
            {
                // check layer 1
                string[] layer1Info     = TestUtlities.GetGCodeForLayer(gcode, 1);
                Polygons layer1Polygons = TestUtlities.GetExtrusionPolygons(layer1Info, ref movement);
                // make sure there are 5
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (two inner polygons print first)
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[1].MinX());
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[2].MinX());
            }

            {
                // check layer 2
                string[] layer2Info     = TestUtlities.GetGCodeForLayer(gcode, 2);
                Polygons layer2Polygons = TestUtlities.GetExtrusionPolygons(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layer2Polygons.Count == 3);
                // make sure they are in the right order (two inner polygons print first)
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[1].MinX());
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[2].MinX());
            }
        }
示例#12
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        private static void CheckLayersIncrement(string stlFile, string gcodeFile)
        {
            string risingLayersStlFile       = TestUtlities.GetStlPath(stlFile);
            string risingLayersGCodeFileName = TestUtlities.GetTempGCodePath(gcodeFile);

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness = .2;
            config.CenterObjectInXy    = false;
            config.LayerThickness      = .2;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(risingLayersGCodeFileName);
            processor.LoadStlFile(risingLayersStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] risingLayersGCodeContent = TestUtlities.LoadGCodeFile(risingLayersGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtlities.CountLayers(risingLayersGCodeContent);

            Assert.IsTrue(layerCount == 50);

            MovementInfo startingPosition = new MovementInfo();

            for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
            {
                string[] layerInfo     = TestUtlities.GetGCodeForLayer(risingLayersGCodeContent, layerIndex);
                int      movementIndex = 0;
                // check that all layers move up
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo, startingPosition))
                {
                    if (movement.line.Contains("X") ||
                        movement.line.Contains("Y") ||
                        movement.line.Contains("Z"))
                    {
                        if (layerIndex > 0)
                        {
                            Assert.AreEqual(movement.position.z, .2 + layerIndex * .2, .001);
                            Assert.IsTrue(movement.position.z >= startingPosition.position.z);
                        }
                    }

                    // always go up
                    startingPosition.position = new Vector3(0, 0, Math.Max(startingPosition.position.z, movement.position.z));
                    movementIndex++;
                }
            }
        }
示例#13
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        private string CreateGcodeWithoutRaft(bool hasRaft)
        {
            string box20MmStlFile = TestUtlities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtlities.GetTempGCodePath("20mm-box-f{0}.gcode".FormatWith(hasRaft));

            ConfigSettings config = new ConfigSettings();

            config.EnableRaft = hasRaft;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            return(boxGCodeFile);
        }
示例#14
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        public void OuterPerimeterFirstCorrect()
        {
            string box20MmStlFile = TestUtlities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtlities.GetTempGCodePath("20mm-box-perimeter.gcode");

            ConfigSettings config = new ConfigSettings();

            config.NumberOfPerimeters     = 3;
            config.OutsidePerimetersFirst = true;
            config.InfillPercent          = 0;
            config.NumberOfTopLayers      = 0;
            config.NumberOfBottomLayers   = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcode = TestUtlities.LoadGCodeFile(boxGCodeFile);

            MovementInfo movement = new MovementInfo();
            {
                // check layer 1
                string[] layer1Info     = TestUtlities.GetGCodeForLayer(gcode, 1);
                Polygons layer1Polygons = TestUtlities.GetExtrusionPolygons(layer1Info, ref movement);
                // make sure there are 3
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (first layer is outside in)
                Assert.IsTrue(layer1Polygons[0].MinX() < layer1Polygons[1].MinX());
            }

            {
                // check layer 2
                string[] layer2Info     = TestUtlities.GetGCodeForLayer(gcode, 2);
                Polygons layer2Polygons = TestUtlities.GetExtrusionPolygons(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layer2Polygons.Count == 3);
                // make sure they are in the right order (other layers are inside out)
                Assert.IsTrue(layer2Polygons[0].MinX() < layer2Polygons[1].MinX());
            }
        }
示例#15
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        private string CreateGCodeForLayerHeights(double firstLayerHeight, double otherLayerHeight)
        {
            string box20MmStlFile = TestUtlities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtlities.GetTempGCodePath("20mm-box-f{0}_o{1}.gcode".FormatWith(firstLayerHeight, otherLayerHeight));

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness = firstLayerHeight;
            config.LayerThickness      = otherLayerHeight;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            return(boxGCodeFile);
        }
示例#16
0
        public void OuterPerimeterFirstCorrect()
        {
            string box20MmStlFile = TestUtlities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtlities.GetTempGCodePath("20mm-box-perimeter.gcode");

            ConfigSettings config = new ConfigSettings();

            config.NumberOfPerimeters = 3;
            config.InfillPercent      = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcode = TestUtlities.LoadGCodeFile(boxGCodeFile);

            {
                // check layer 0
                string[]        layer0Info     = TestUtlities.GetGCodeForLayer(gcode, 0);
                List <Polygons> layer0Polygons = TestUtlities.GetExtrusionPolygons(layer0Info);
                // make sure there are 3
                Assert.IsTrue(layer0Polygons.Count == 3);
                // make sure they are in the right order (first layer is outside in)
            }

            {
                // check layer 1
                string[]        layer1Info     = TestUtlities.GetGCodeForLayer(gcode, 1);
                List <Polygons> layer1Polygons = TestUtlities.GetExtrusionPolygons(layer1Info);

                // make sure there are 3
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (other layers are inside out)
            }
        }
示例#17
0
        public void DualMaterialPrintMovesCorrectly(bool createWipeTower)
        {
            string leftPart     = "Box Left";
            string rightPart    = "Box Right";
            string leftStlFile  = TestUtlities.GetStlPath(leftPart);
            string rightStlFile = TestUtlities.GetStlPath(rightPart);

            string outputGCodeFileName = TestUtlities.GetTempGCodePath("DualPartMoves");

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness  = .2;
            config.LayerThickness       = .2;
            config.NumberOfBottomLayers = 0;
            if (createWipeTower)
            {
                config.WipeTowerSize = 10;
            }
            else
            {
                config.WipeTowerSize = 0;
            }
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(outputGCodeFileName);
            processor.LoadStlFile(leftStlFile);
            processor.LoadStlFile(rightStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gCodeContent = TestUtlities.LoadGCodeFile(outputGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtlities.CountLayers(gCodeContent);

            Assert.IsTrue(layerCount == 50);

            bool hadMoveLessThan85 = false;

            MovementInfo lastMovement = new MovementInfo();

            for (int i = 0; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtlities.GetGCodeForLayer(gCodeContent, i);

                // check that all layers move up continuously
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo, lastMovement, onlyG1s: true))
                {
                    if (i > 2)
                    {
                        if (createWipeTower)
                        {
                            Assert.IsTrue(movement.position.x > 75 && movement.position.y > 10, "Moves don't go to 0");
                            if (movement.position.x < 85)
                            {
                                hadMoveLessThan85 = true;
                            }
                        }
                        else
                        {
                            Assert.IsTrue(movement.position.x > 85 && movement.position.y > 10, "Moves don't go to 0");
                        }
                    }
                    lastMovement = movement;
                }
            }

            if (createWipeTower)
            {
                Assert.IsTrue(hadMoveLessThan85, "found a wipe tower");
            }
        }
示例#18
0
        public void AllMovesRequiringRetractionDoRetraction(string baseFileName, string settingsIniFile = "")
        {
            string stlToLoad = TestUtlities.GetStlPath(baseFileName + ".stl");

            // check that default is support printed with extruder 0
            string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_retract_.gcode");

            ConfigSettings config = new ConfigSettings();

            if (settingsIniFile == "")
            {
                config.MinimumTravelToCauseRetraction   = 2;
                config.MinimumExtrusionBeforeRetraction = 0;
                config.MergeOverlappingLines            = false;
                config.FirstLayerExtrusionWidth         = .5;
            }
            else
            {
                config.ReadSettings(settingsIniFile);
            }

            // this is what we detect
            config.RetractionZHop = 5;

            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(gcodeToCreate);
            processor.LoadStlFile(stlToLoad);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[]     gcodeContents       = TestUtlities.LoadGCodeFile(gcodeToCreate);
            int          layerCount          = TestUtlities.CountLayers(gcodeContents);
            bool         firstPosition       = true;
            MovementInfo lastMovement        = new MovementInfo();
            MovementInfo lastExtrusion       = new MovementInfo();
            bool         lastMoveIsExtrusion = true;

            for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
            {
                string[] layerGCode    = TestUtlities.GetGCodeForLayer(gcodeContents, layerIndex);
                int      movementIndex = 0;
                foreach (MovementInfo movement in TestUtlities.Movements(layerGCode, lastMovement))
                {
                    if (!firstPosition)
                    {
                        bool isTravel = lastMovement.extrusion == movement.extrusion;
                        if (isTravel)
                        {
                            Vector3 lastPosition = lastMovement.position;
                            lastPosition.z = 0;
                            Vector3 currenPosition = movement.position;
                            currenPosition.z = 0;
                            double xyLength = (lastPosition - currenPosition).Length;
                            if (xyLength > config.MinimumTravelToCauseRetraction &&
                                lastMoveIsExtrusion)
                            {
                                Assert.GreaterOrEqual(movement.position.z, lastExtrusion.position.z);
                            }

                            lastMoveIsExtrusion = false;
                        }
                        else
                        {
                            lastMoveIsExtrusion = true;
                            lastExtrusion       = movement;
                        }

                        lastMoveIsExtrusion = !isTravel;
                    }

                    lastMovement  = movement;
                    firstPosition = false;
                    movementIndex++;
                }
            }

            // make sure we don't switch extruders
            Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 1));
            Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
        }
示例#19
0
        public void CanSetExtruderForSupportMaterial()
        {
            string baseFileName = "Support Material 2 Bars";
            string stlToLoad    = TestUtlities.GetStlPath(baseFileName + ".stl");

            // check that default is support printed with extruder 0
            {
                string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_0_" + ".gcode");

                ConfigSettings config    = new ConfigSettings();
                fffProcessor   processor = new fffProcessor(config);
                processor.SetTargetFile(gcodeToCreate);
                processor.LoadStlFile(stlToLoad);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gcodeToCreate);
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 1));
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
            }

            // check that support is printed with extruder 1
            {
                string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_1b_" + ".gcode");

                ConfigSettings config = new ConfigSettings();
                config.SupportExtruder = 1;
                config.GenerateSupport = true;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(gcodeToCreate);
                processor.LoadStlFile(stlToLoad);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gcodeToCreate);
                Assert.IsTrue(TestUtlities.UsesExtruder(gcodeContents, 1));
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
            }

            // check that support interface is printed with extruder 1
            {
                string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_1i_" + ".gcode");

                ConfigSettings config = new ConfigSettings();
                config.SupportInterfaceExtruder = 1;
                config.GenerateSupport          = true;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(gcodeToCreate);
                processor.LoadStlFile(stlToLoad);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gcodeToCreate);
                Assert.IsTrue(TestUtlities.UsesExtruder(gcodeContents, 1));
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
            }

            // check that support and interface can be set separately
            {
                string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_1b2i_" + ".gcode");

                ConfigSettings config = new ConfigSettings();
                config.SupportExtruder          = 1;
                config.SupportInterfaceExtruder = 2;
                config.GenerateSupport          = true;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(gcodeToCreate);
                processor.LoadStlFile(stlToLoad);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gcodeToCreate);
                Assert.IsTrue(TestUtlities.UsesExtruder(gcodeContents, 1));
                Assert.IsTrue(TestUtlities.UsesExtruder(gcodeContents, 2));
            }
        }
示例#20
0
 public void ExportGCodeWithRaft()
 {
     //test that file has raft
     Assert.IsTrue(TestUtlities.CheckForRaft(TestUtlities.LoadGCodeFile(CreateGCodeWithRaft(true))) == true);
     Assert.IsTrue(TestUtlities.CheckForRaft(TestUtlities.LoadGCodeFile(CreateGcodeWithoutRaft(false))) == false);
 }
示例#21
0
        public void DoHas2WallRingsAllTheWayUp(string fileName, int expectedLayerCount, bool checkRadius = false)
        {
            string stlFile   = TestUtlities.GetStlPath(fileName);
            string gCodeFile = TestUtlities.GetTempGCodePath(fileName + ".gcode");

            ConfigSettings config = new ConfigSettings();

            config.InfillPercent            = 0;
            config.NumberOfPerimeters       = 1;
            config.FirstLayerExtrusionWidth = .2;
            config.LayerThickness           = .2;
            config.NumberOfBottomLayers     = 0;
            config.NumberOfTopLayers        = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(gCodeFile);
            processor.LoadStlFile(stlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcodeLines = TestUtlities.LoadGCodeFile(gCodeFile);

            int layerCount = TestUtlities.CountLayers(gcodeLines);

            Assert.IsTrue(layerCount == expectedLayerCount);

            MovementInfo movement = new MovementInfo();

            for (int i = 0; i < layerCount - 5; i++)
            {
                string[] layerInfo = TestUtlities.GetGCodeForLayer(gcodeLines, i);

                if (i > 0)
                {
                    Polygons layerPolygons = TestUtlities.GetExtrusionPolygons(layerInfo, ref movement);

                    Assert.IsTrue(layerPolygons.Count == 2);

                    if (checkRadius)
                    {
                        Assert.IsTrue(layerPolygons[0].Count > 10);
                        Assert.IsTrue(layerPolygons[1].Count > 10);

                        if (false)
                        {
                            foreach (var polygon in layerPolygons)
                            {
                                double radiusForPolygon = polygon[0].LengthMm();
                                foreach (var point in polygon)
                                {
                                    Assert.AreEqual(radiusForPolygon, point.LengthMm(), 15);
                                }
                            }
                        }
                    }
                }
                else
                {
                    TestUtlities.GetExtrusionPolygons(layerInfo, ref movement);
                }
            }
        }
示例#22
0
        public static Polygons GetExtrusionPolygons(string[] gcode, ref MovementInfo movementInfo, long movementToIgnore = 0)
        {
            Polygons foundPolygons = new Polygons();

            bool extruding = false;
            // check that all moves are on the outside of the cylinder (not crossing to a new point)
            int          movementCount  = 0;
            double       movementAmount = double.MaxValue / 2;     // always add a new extrusion the first time
            MovementInfo lastMovement   = movementInfo;

            foreach (MovementInfo currentMovement in TestUtlities.Movements(gcode, lastMovement))
            {
                bool isExtrude = currentMovement.extrusion != lastMovement.extrusion;

                if (extruding)
                {
                    if (isExtrude)
                    {
                        // add to the extrusion
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(currentMovement.position.x * 1000),
                                                                       (long)(currentMovement.position.y * 1000),
                                                                       (long)(currentMovement.position.z * 1000)));
                    }
                    else
                    {
                        extruding      = false;
                        movementAmount = 0;
                    }
                }
                else                 // not extruding
                {
                    if (isExtrude)
                    {
                        if (movementAmount >= movementToIgnore)
                        {
                            // starting a new extrusion
                            foundPolygons.Add(new Polygon());
                        }
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(currentMovement.position.x * 1000),
                                                                       (long)(currentMovement.position.y * 1000),
                                                                       (long)(currentMovement.position.z * 1000)));
                        extruding = true;
                    }
                    else                     // do nothing waiting for extrude
                    {
                        movementAmount += (currentMovement.position - lastMovement.position).Length;
                    }
                }

                lastMovement = currentMovement;
                movementCount++;
            }

            for (int i = foundPolygons.Count - 1; i >= 0; i--)
            {
                if (foundPolygons[i].Count == 1)
                {
                    foundPolygons.RemoveAt(i);
                }
            }

            movementInfo = lastMovement;
            return(foundPolygons);
        }