示例#1
0
        public void CorrectIslandCount2()
        {
            void Test(bool mergeOverlaps, bool expandWalls)
            {
                string engineStlFile   = TestUtilities.GetStlPath("all_layers");
                string engineGCodeFile = TestUtilities.GetTempGCodePath($"all_layers - merge overlap {mergeOverlaps} - expand walls {expandWalls}.gcode");

                var config = new ConfigSettings();

                config.FirstLayerThickness     = .2;
                config.LayerThickness          = .2;
                config.NumberOfSkirtLoops      = 0;
                config.InfillPercent           = 0;
                config.NumberOfTopLayers       = 0;
                config.NumberOfBottomLayers    = 0;
                config.NumberOfPerimeters      = 1;
                config.MergeOverlappingLines   = mergeOverlaps;
                config.ExpandThinWalls         = expandWalls;
                config.FillThinGaps            = false;
                config.AvoidCrossingPerimeters = false;
                var processor = new FffProcessor(config);

                processor.SetTargetFile(engineGCodeFile);
                processor.LoadStlFile(engineStlFile);
                // slice and save it
                processor.DoProcessing();
                processor.Dispose();

                var loadedGCode = TestUtilities.LoadGCodeFile(engineGCodeFile);
                var layers      = TestUtilities.LayerCount(loadedGCode);

                Assert.AreEqual(45, layers);

                var expectedIslands = new int[]
                {
                    7, 7, 7, 5, 5,                     // 0 - 4
                    5, 5, 5, 5, 5,                     // 5 - 9
                    5, 5, 5, 5, 5,                     // 10 - 14
                    5, 5, 5, 5, 5,
                    5, 5, 5, 5, 5,
                    5, 4, 4, 4, 4,
                    4, 4, 4, 4, 4,
                    4, 4, 4, 4, 4,
                    4, 4, 4, 4, 4,
                };

                var layerPolygons = TestUtilities.GetAllLayersExtrusionPolygons(loadedGCode);

                Assert.AreEqual(45, layerPolygons.Where(i => i.Count > 2).Count());
                for (int i = 1; i < layers; i++)
                {
                    Assert.AreEqual(expectedIslands[i], layerPolygons[i].Where(p => p.Count > 2).Count());
                }
            }

            Test(false, false);
            Test(false, true);
            Test(true, false);
            Test(true, true);
        }
示例#2
0
        public void AnglesInPrintedParts()
        {
            // without expand thin walls
            {
                var loadedGCode = TestUtilities.SliceAndGetGCode("Bridge Test - CoveredU 30 Degrees", (config) =>
                {
                    config.FirstLayerThickness   = .2;
                    config.LayerThickness        = .2;
                    config.NumberOfSkirtLoops    = 0;
                    config.InfillPercent         = 0;
                    config.NumberOfPerimeters    = 1;
                    config.ExpandThinWalls       = false;
                    config.MergeOverlappingLines = false;
                });

                Assert.AreEqual(55, loadedGCode.LayerCount());

                var layerPolygons = TestUtilities.GetAllLayersExtrusionPolygons(loadedGCode);

                var mostCommon = TestUtilities.GetLineAngles(layerPolygons[45]).OrderBy(i => i.Value).Last();
                var angle      = mostCommon.Key;

                Assert.AreEqual(30, angle, 3, "Should have generated a bridge at 30 degrees");
            }
        }
示例#3
0
        public void CorrectIslandCount()
        {
            string engineStlFile   = TestUtilities.GetStlPath("Engine-Benchmark");
            string engineGCodeFile = TestUtilities.GetTempGCodePath("Engine-Benchmark.gcode");

            var config = new ConfigSettings();

            config.FirstLayerThickness   = .2;
            config.LayerThickness        = .2;
            config.NumberOfSkirtLoops    = 0;
            config.InfillPercent         = 0;
            config.NumberOfTopLayers     = 0;
            config.NumberOfBottomLayers  = 0;
            config.NumberOfPerimeters    = 1;
            config.MergeOverlappingLines = false;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(engineGCodeFile);
            processor.LoadStlFile(engineStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            var loadedGCode = TestUtilities.LoadGCodeFile(engineGCodeFile);
            var layers      = TestUtilities.LayerCount(loadedGCode);

            Assert.AreEqual(195, layers);

            var layerPolygons = TestUtilities.GetAllLayersExtrusionPolygons(loadedGCode);

            Assert.AreEqual(17, layerPolygons[32].Count);
            for (int i = 33; i < 44; i++)
            {
                Assert.AreEqual(13, layerPolygons[i].Where(p => p.Count > 2).Count());
            }
        }