public static void Render(IPrimitive bvhToRender, Matrix4X4 startingTransform, int startRenderLevel = 0, int endRenderLevel = int.MaxValue) { DebugBvh visitor = new DebugBvh(startRenderLevel, endRenderLevel); visitor.transform.Push(startingTransform); visitor.RenderRecursive((dynamic)bvhToRender); }