//typedef Renderer renderer_type; //typedef line_interpolator_aa_base<Renderer> base_type; //--------------------------------------------------------------------- public line_interpolator_aa1(OutlineRenderer ren, line_parameters lp, int sx, int sy) : base(ren, lp) { m_di = new distance_interpolator2(lp.x1, lp.y1, lp.x2, lp.y2, sx, sy, lp.x1 & ~LineAABasics.line_subpixel_mask, lp.y1 & ~LineAABasics.line_subpixel_mask); int dist1_start; int dist2_start; int npix = 1; if (lp.vertical) { do { base.m_li.Prev(); base.m_y -= lp.inc; base.m_x = (base.m_lp.x1 + base.m_li.y()) >> LineAABasics.line_subpixel_shift; if (lp.inc > 0) m_di.dec_y(base.m_x - base.m_old_x); else m_di.inc_y(base.m_x - base.m_old_x); base.m_old_x = base.m_x; dist1_start = dist2_start = m_di.dist_start(); int dx = 0; if (dist1_start < 0) ++npix; do { dist1_start += m_di.dy_start(); dist2_start -= m_di.dy_start(); if (dist1_start < 0) ++npix; if (dist2_start < 0) ++npix; ++dx; } while (base.m_dist[dx] <= base.m_width); --base.m_step; if (npix == 0) break; npix = 0; } while (base.m_step >= -base.m_max_extent); } else { do { base.m_li.Prev(); base.m_x -= lp.inc; base.m_y = (base.m_lp.y1 + base.m_li.y()) >> LineAABasics.line_subpixel_shift; if (lp.inc > 0) m_di.dec_x(base.m_y - base.m_old_y); else m_di.inc_x(base.m_y - base.m_old_y); base.m_old_y = base.m_y; dist1_start = dist2_start = m_di.dist_start(); int dy = 0; if (dist1_start < 0) ++npix; do { dist1_start -= m_di.dx_start(); dist2_start += m_di.dx_start(); if (dist1_start < 0) ++npix; if (dist2_start < 0) ++npix; ++dy; } while (base.m_dist[dy] <= base.m_width); --base.m_step; if (npix == 0) break; npix = 0; } while (base.m_step >= -base.m_max_extent); } base.m_li.adjust_forward(); }
public int step_hor_base(distance_interpolator2 di) { m_li.Next(); m_x += m_lp.inc; m_y = (m_lp.y1 + m_li.y()) >> LineAABasics.line_subpixel_shift; if (m_lp.inc > 0) di.inc_x(m_y - m_old_y); else di.dec_x(m_y - m_old_y); m_old_y = m_y; return di.dist() / m_len; }