//---------------------------------------------------------------- public void begin(double x, double y, int len) { // Calculate transformed coordinates at x1,y1 double xt = x; double yt = y; m_trans_dir.transform(ref xt, ref yt); int x1 = agg_basics.iround(xt * subpixel_scale); int y1 = agg_basics.iround(yt * subpixel_scale); double dx; double dy; double delta = 1 / (double)subpixel_scale; // Calculate scale by X at x1,y1 dx = xt + delta; dy = yt; m_trans_inv.transform(ref dx, ref dy); dx -= x; dy -= y; int sx1 = (int)agg_basics.uround(subpixel_scale / Math.Sqrt(dx * dx + dy * dy)) >> subpixel_shift; // Calculate scale by Y at x1,y1 dx = xt; dy = yt + delta; m_trans_inv.transform(ref dx, ref dy); dx -= x; dy -= y; int sy1 = (int)agg_basics.uround(subpixel_scale / Math.Sqrt(dx * dx + dy * dy)) >> subpixel_shift; // Calculate transformed coordinates at x2,y2 x += len; xt = x; yt = y; m_trans_dir.transform(ref xt, ref yt); int x2 = agg_basics.iround(xt * subpixel_scale); int y2 = agg_basics.iround(yt * subpixel_scale); // Calculate scale by X at x2,y2 dx = xt + delta; dy = yt; m_trans_inv.transform(ref dx, ref dy); dx -= x; dy -= y; int sx2 = (int)agg_basics.uround(subpixel_scale / Math.Sqrt(dx * dx + dy * dy)) >> subpixel_shift; // Calculate scale by Y at x2,y2 dx = xt; dy = yt + delta; m_trans_inv.transform(ref dx, ref dy); dx -= x; dy -= y; int sy2 = (int)agg_basics.uround(subpixel_scale / Math.Sqrt(dx * dx + dy * dy)) >> subpixel_shift; // Initialize the interpolators m_coord_x = new dda2_line_interpolator(x1, x2, (int)len); m_coord_y = new dda2_line_interpolator(y1, y2, (int)len); m_scale_x = new dda2_line_interpolator(sx1, sx2, (int)len); m_scale_y = new dda2_line_interpolator(sy1, sy2, (int)len); }
//---------------------------------------------------------------- public void resynchronize(double xe, double ye, int len) { // Assume x1,y1 are equal to the ones at the previous end point int x1 = m_coord_x.y(); int y1 = m_coord_y.y(); int sx1 = m_scale_x.y(); int sy1 = m_scale_y.y(); // Calculate transformed coordinates at x2,y2 double xt = xe; double yt = ye; m_trans_dir.transform(ref xt, ref yt); int x2 = agg_basics.iround(xt * subpixel_scale); int y2 = agg_basics.iround(yt * subpixel_scale); double delta = 1 / (double)subpixel_scale; double dx; double dy; // Calculate scale by X at x2,y2 dx = xt + delta; dy = yt; m_trans_inv.transform(ref dx, ref dy); dx -= xe; dy -= ye; int sx2 = (int)agg_basics.uround(subpixel_scale / Math.Sqrt(dx * dx + dy * dy)) >> subpixel_shift; // Calculate scale by Y at x2,y2 dx = xt; dy = yt + delta; m_trans_inv.transform(ref dx, ref dy); dx -= xe; dy -= ye; int sy2 = (int)agg_basics.uround(subpixel_scale / Math.Sqrt(dx * dx + dy * dy)) >> subpixel_shift; // Initialize the interpolators m_coord_x = new dda2_line_interpolator(x1, x2, (int)len); m_coord_y = new dda2_line_interpolator(y1, y2, (int)len); m_scale_x = new dda2_line_interpolator(sx1, sx2, (int)len); m_scale_y = new dda2_line_interpolator(sy1, sy2, (int)len); }
//---------------------------------------------------------------- public void begin(double x, double y, int len) { double tx; double ty; tx = x; ty = y; m_trans.transform(ref tx, ref ty); int x1 = agg_basics.iround(tx * (double)subpixel_scale_e.subpixel_scale); int y1 = agg_basics.iround(ty * (double)subpixel_scale_e.subpixel_scale); tx = x + len; ty = y; m_trans.transform(ref tx, ref ty); int x2 = agg_basics.iround(tx * (double)subpixel_scale_e.subpixel_scale); int y2 = agg_basics.iround(ty * (double)subpixel_scale_e.subpixel_scale); m_li_x = new dda2_line_interpolator(x1, x2, (int)len); m_li_y = new dda2_line_interpolator(y1, y2, (int)len); }
//-------------------------------------------------------------------- public line_bresenham_interpolator(int x1, int y1, int x2, int y2) { m_x1_lr = (line_lr(x1)); m_y1_lr = (line_lr(y1)); m_x2_lr = (line_lr(x2)); m_y2_lr = (line_lr(y2)); m_ver = (Math.Abs(m_x2_lr - m_x1_lr) < Math.Abs(m_y2_lr - m_y1_lr)); if (m_ver) { m_len = (int)Math.Abs(m_y2_lr - m_y1_lr); } else { m_len = (int)Math.Abs(m_x2_lr - m_x1_lr); } m_inc = (m_ver ? ((y2 > y1) ? 1 : -1) : ((x2 > x1) ? 1 : -1)); m_interpolator = new dda2_line_interpolator(m_ver ? x1 : y1, m_ver ? x2 : y2, (int)m_len); }
//---------------------------------------------------------------- public void resynchronize(double xe, double ye, int len) { m_trans.transform(ref xe, ref ye); m_li_x = new dda2_line_interpolator(m_li_x.y(), agg_basics.iround(xe * (double)subpixel_scale_e.subpixel_scale), (int)len); m_li_y = new dda2_line_interpolator(m_li_y.y(), agg_basics.iround(ye * (double)subpixel_scale_e.subpixel_scale), (int)len); }
//-------------------------------------------------------------------- public line_bresenham_interpolator(int x1, int y1, int x2, int y2) { m_x1_lr=(line_lr(x1)); m_y1_lr=(line_lr(y1)); m_x2_lr=(line_lr(x2)); m_y2_lr=(line_lr(y2)); m_ver=(Math.Abs(m_x2_lr - m_x1_lr) < Math.Abs(m_y2_lr - m_y1_lr)); if (m_ver) { m_len = (int)Math.Abs(m_y2_lr - m_y1_lr); } else { m_len = (int)Math.Abs(m_x2_lr - m_x1_lr); } m_inc=(m_ver ? ((y2 > y1) ? 1 : -1) : ((x2 > x1) ? 1 : -1)); m_interpolator= new dda2_line_interpolator(m_ver ? x1 : y1, m_ver ? x2 : y2, (int)m_len); }
public line_interpolator_aa_base(OutlineRenderer ren, line_parameters lp) { m_lp = lp; m_li = new dda2_line_interpolator(lp.vertical ? LineAABasics.line_dbl_hr(lp.x2 - lp.x1) : LineAABasics.line_dbl_hr(lp.y2 - lp.y1), lp.vertical ? Math.Abs(lp.y2 - lp.y1) : Math.Abs(lp.x2 - lp.x1) + 1); m_ren = ren; m_len = ((lp.vertical == (lp.inc > 0)) ? -lp.len : lp.len); m_x = (lp.x1 >> LineAABasics.line_subpixel_shift); m_y = (lp.y1 >> LineAABasics.line_subpixel_shift); m_old_x = (m_x); m_old_y = (m_y); m_count = ((lp.vertical ? Math.Abs((lp.y2 >> LineAABasics.line_subpixel_shift) - m_y) : Math.Abs((lp.x2 >> LineAABasics.line_subpixel_shift) - m_x))); m_width = (ren.subpixel_width()); //m_max_extent(m_width >> (line_subpixel_shift - 2)); m_max_extent = ((m_width + LineAABasics.line_subpixel_mask) >> LineAABasics.line_subpixel_shift); m_step = 0; dda2_line_interpolator li = new dda2_line_interpolator(0, lp.vertical ? (lp.dy << LineAABasics.line_subpixel_shift) : (lp.dx << LineAABasics.line_subpixel_shift), lp.len); int i; int stop = m_width + LineAABasics.line_subpixel_scale * 2; for (i = 0; i < max_half_width; ++i) { m_dist[i] = li.y(); if (m_dist[i] >= stop) break; li.Next(); } m_dist[i++] = 0x7FFF0000; }