示例#1
0
文件: Xmpp.cs 项目: filiperamon/Beet
        void XmppClient_OnRosterEnd(object sender, Matrix.EventArgs e)
        {
            Log.Debug("XmppClient_OnRosterEnd");

            this.presenceManager               = new PresenceManager(this.xmppClient);
            this.presenceManager.OnSubscribe  += PresenceManager_OnSubscribe;
            this.presenceManager.OnSubscribed += PresenceManager_OnSubscribed;

            this.rosterManager = new RosterManager(this.xmppClient);

            this.mucManager           = new MucManager(this.xmppClient);
            this.mucManager.OnInvite += MucManager_OnInvite;

            this.pubsubManager          = new PubSubManager(this.xmppClient);
            this.pubsubManager.OnEvent += PubsubManager_OnEvent;
            this.pubsubManager.Subscribe(_pubsubServer, "urn:xmpp:openpgp:0", this._jid);

            this.discoManager = new DiscoManager(this.xmppClient);

            this.openPGP = new OpenPGP(this, this._jid);

            if (this.OnConnected != null)
            {
                this.OnConnected(this, e);
            }
        }
示例#2
0
文件: Xmpp.cs 项目: filiperamon/Beet
 public void XmppClient_OnClose(object sender, Matrix.EventArgs e)
 {
     Log.Debug("OnClose");
     if (this.OnClose != null)
     {
         this.OnClose(this, e);
     }
 }
示例#3
0
 void XmppClient_OnRosterEnd(object sender, Matrix.EventArgs e)
 {
     Console.WriteLine("XmppClient_OnRosterEnd");
     if (this.OnConnected != null)
     {
         this.OnConnected(this, new System.EventArgs());
     }
 }
示例#4
0
 private async void xmppClient_OnClose(object sender, Matrix.EventArgs e)
 {
     await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
     {
         textBox.Text += DateTime.Now.ToString("HH:mm:ss") + " Соединение с сервером XMPP разорвано! \r\n";
         ScrolltoBottom(textBox);
     });
 }
示例#5
0
文件: chat.cs 项目: Kaprawiec/Szachy
 private void xmppclient_OnRosterEnd(object sender, Matrix.EventArgs e)
 {
     System.Diagnostics.Debug.WriteLine("\n Zalogowano \n");
     _MucManager = new MucManager(xmppclient);
     //_MucManager.EnterRoom(new Jid("*****@*****.**"), "gracz1");
     xmppclient.SendPresence(Show.Chat);
     _MucManager.EnterRoomAsync(new Jid("*****@*****.**"), "gracz1");
     _MucManager.EnterRoomAsync(new Jid("*****@*****.**"), "gracz1");
 }
示例#6
0
        private void XmppClient_OnLogin(object sender, Matrix.EventArgs e)
        {
            button2.Enabled = true;
            // Setup new Message Callback using the MessageFilter
            StaticClass3.xmppClient.MessageFilter.Add(j, new BareJidComparer(), MessageCallback);

            // Setup new Presence Callback using the PresenceFilter
            StaticClass3.xmppClient.PresenceFilter.Add(j, new BareJidComparer(), PresenceCallback);
        }
示例#7
0
 //注册成功返回到信息
 public static void txmppClient_OnRegister(object sender, Matrix.EventArgs e)
 {
 }
示例#8
0
 // Handle RosterStart event
 void xmpp_OnRosterStart(object sender, Matrix.EventArgs e)
 {
     UnityEngine.Debug.Log("OnRoasterStart :" + e);
 }
示例#9
0
 // Handle Login event
 void xmpp_OnLogin(object sender, Matrix.EventArgs e)
 {
     UnityEngine.Debug.Log("On Login Success " + e);
     isLoginSuccess = true;
 }
示例#10
0
 private void xmppClient_OnRegister(object sender, EventArgs e)
 {
     Console.WriteLine("OnRegister");
 }
示例#11
0
 private void xmppClient_OnRosterEnd(object sender, Matrix.EventArgs e)//แสดงสถานะปจุบัน
 {
     DisplayEvent("สถานะปัจจุบัน");
 }
示例#12
0
 private void xmppClient_OnLogin(object sender, Matrix.EventArgs e)// แสดงสถานะล้อกอิน
 {
     DisplayEvent("ทำการล็อกอิน");
     ShowMsgbot("ทำการล็อกอิน Hangout");
 }
示例#13
0
文件: Xmpp.cs 项目: filiperamon/Beet
 private void XmppClient_OnLogin(object sender, Matrix.EventArgs e)
 {
 }
示例#14
0
        //
        // Event Handlers
        //

        private void OnLogin(object sender, Matrix.EventArgs e)
        {
            Debug.WriteLine("Success in XMPP Login: " + e.State);
        }
示例#15
0
 private void xmppClient_OnRegister(object sender, EventArgs e)
 {
 }
示例#16
0
 private void xmppClient_OnClose(object sender, Matrix.EventArgs e)
 {
     logTextBox_textChange(DateTime.Now.ToString("HH:mm:ss") + " Соединение с сервером XMPP разорвано!");
 }
示例#17
0
 private void xmppClient_OnRegister(object sender, EventArgs e)
 {
 }
示例#18
0
 private void OnRegister(object sender, EventArgs eventArgs)
 {
     
 }
示例#19
0
 private void OnRosterStart(object sender, EventArgs eventArgs)
 {
     // Roster contact list begin
 }
示例#20
0
 private void OnRosterEnd(object sender, EventArgs eventArgs)
 {
     
 }
示例#21
0
 private void OnLogin(object sender, Matrix.EventArgs e)
 {
     Debug.LogFormat("<Messenger> OnLogin : ({0})", e.ToString());
 }
示例#22
0
 private void XmppClient_OnLogin(object sender, Matrix.EventArgs e)
 {
     btnCreat.Enabled = true;
 }
示例#23
0
 private void XmppLogin(object sender, Matrix.EventArgs e)
 {
     Debug.Log("Login:" + e.State);
     readyToOpen = true;
 }
示例#24
0
 private void xmppClient_OnRegister(object sender, Matrix.EventArgs e)
 {
     // registration was successful
 }
示例#25
0
 private void xmppClient_OnClose(object sender, Matrix.EventArgs e)//แสดง ปิดการเชื่อมต่อ
 {
     DisplayEvent("ทำการปิดการเชื่อมต่อ");
     listContacts.Items.Clear();
 }
示例#26
0
 void xmppClient_OnClose(object sender, Matrix.EventArgs e)
 {
     DisplayEvent("OnClose");
 }
示例#27
0
 void xmppClient_OnLogin(object sender, Matrix.EventArgs e)
 {
     DisplayEvent("OnLogin");
 }
示例#28
0
 void xmppClient_OnRosterStart(object sender, Matrix.EventArgs e)
 {
     DisplayEvent("OnRosterStart");
 }
示例#29
0
 void streamParser_OnStreamEnd(object sender, Matrix.EventArgs e)
 {
     Disconnect();
 }
示例#30
0
 private void xmppClient_OnRosterEnd(object sender, Matrix.EventArgs e)
 {
     DisplayEvent("OnRosterEnd");
 }
示例#31
0
 // Handle login failure event
 void xmpp_OnAuthError(object sender, Matrix.EventArgs e)
 {
     UnityEngine.Debug.Log("On Login Failure " + e);
     isLoginSuccess = false;
 }
示例#32
0
 private void OnClose(object sender, EventArgs args)
 {
     this.Connected = false;
 }
示例#33
0
 // Handle RosterEnd event indicates all contacts are fetched
 void xmpp_OnRosterEnd(object sender, Matrix.EventArgs eventArgs)
 {
     UnityEngine.Debug.Log("OnRoasterEnd");
     isContactFetchComplete = true;
 }
示例#34
0
 void streamParser_OnStreamEnd(object sender, Matrix.EventArgs e)
 {
     Close();
 }
示例#35
0
 private void xmppClient_OnClose(object sender, Matrix.EventArgs e)
 {
     DisplayEvent("OnClose");
     listContacts.Items.Clear();
 }
示例#36
0
 private void OnLogin(object sender, EventArgs args)
 {
     this.Connected = true;
 }