void XmppClient_OnRosterEnd(object sender, Matrix.EventArgs e) { Log.Debug("XmppClient_OnRosterEnd"); this.presenceManager = new PresenceManager(this.xmppClient); this.presenceManager.OnSubscribe += PresenceManager_OnSubscribe; this.presenceManager.OnSubscribed += PresenceManager_OnSubscribed; this.rosterManager = new RosterManager(this.xmppClient); this.mucManager = new MucManager(this.xmppClient); this.mucManager.OnInvite += MucManager_OnInvite; this.pubsubManager = new PubSubManager(this.xmppClient); this.pubsubManager.OnEvent += PubsubManager_OnEvent; this.pubsubManager.Subscribe(_pubsubServer, "urn:xmpp:openpgp:0", this._jid); this.discoManager = new DiscoManager(this.xmppClient); this.openPGP = new OpenPGP(this, this._jid); if (this.OnConnected != null) { this.OnConnected(this, e); } }
public void XmppClient_OnClose(object sender, Matrix.EventArgs e) { Log.Debug("OnClose"); if (this.OnClose != null) { this.OnClose(this, e); } }
void XmppClient_OnRosterEnd(object sender, Matrix.EventArgs e) { Console.WriteLine("XmppClient_OnRosterEnd"); if (this.OnConnected != null) { this.OnConnected(this, new System.EventArgs()); } }
private async void xmppClient_OnClose(object sender, Matrix.EventArgs e) { await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { textBox.Text += DateTime.Now.ToString("HH:mm:ss") + " Соединение с сервером XMPP разорвано! \r\n"; ScrolltoBottom(textBox); }); }
private void xmppclient_OnRosterEnd(object sender, Matrix.EventArgs e) { System.Diagnostics.Debug.WriteLine("\n Zalogowano \n"); _MucManager = new MucManager(xmppclient); //_MucManager.EnterRoom(new Jid("*****@*****.**"), "gracz1"); xmppclient.SendPresence(Show.Chat); _MucManager.EnterRoomAsync(new Jid("*****@*****.**"), "gracz1"); _MucManager.EnterRoomAsync(new Jid("*****@*****.**"), "gracz1"); }
private void XmppClient_OnLogin(object sender, Matrix.EventArgs e) { button2.Enabled = true; // Setup new Message Callback using the MessageFilter StaticClass3.xmppClient.MessageFilter.Add(j, new BareJidComparer(), MessageCallback); // Setup new Presence Callback using the PresenceFilter StaticClass3.xmppClient.PresenceFilter.Add(j, new BareJidComparer(), PresenceCallback); }
//注册成功返回到信息 public static void txmppClient_OnRegister(object sender, Matrix.EventArgs e) { }
// Handle RosterStart event void xmpp_OnRosterStart(object sender, Matrix.EventArgs e) { UnityEngine.Debug.Log("OnRoasterStart :" + e); }
// Handle Login event void xmpp_OnLogin(object sender, Matrix.EventArgs e) { UnityEngine.Debug.Log("On Login Success " + e); isLoginSuccess = true; }
private void xmppClient_OnRegister(object sender, EventArgs e) { Console.WriteLine("OnRegister"); }
private void xmppClient_OnRosterEnd(object sender, Matrix.EventArgs e)//แสดงสถานะปจุบัน { DisplayEvent("สถานะปัจจุบัน"); }
private void xmppClient_OnLogin(object sender, Matrix.EventArgs e)// แสดงสถานะล้อกอิน { DisplayEvent("ทำการล็อกอิน"); ShowMsgbot("ทำการล็อกอิน Hangout"); }
private void XmppClient_OnLogin(object sender, Matrix.EventArgs e) { }
// // Event Handlers // private void OnLogin(object sender, Matrix.EventArgs e) { Debug.WriteLine("Success in XMPP Login: " + e.State); }
private void xmppClient_OnRegister(object sender, EventArgs e) { }
private void xmppClient_OnClose(object sender, Matrix.EventArgs e) { logTextBox_textChange(DateTime.Now.ToString("HH:mm:ss") + " Соединение с сервером XMPP разорвано!"); }
private void OnRegister(object sender, EventArgs eventArgs) { }
private void OnRosterStart(object sender, EventArgs eventArgs) { // Roster contact list begin }
private void OnRosterEnd(object sender, EventArgs eventArgs) { }
private void OnLogin(object sender, Matrix.EventArgs e) { Debug.LogFormat("<Messenger> OnLogin : ({0})", e.ToString()); }
private void XmppClient_OnLogin(object sender, Matrix.EventArgs e) { btnCreat.Enabled = true; }
private void XmppLogin(object sender, Matrix.EventArgs e) { Debug.Log("Login:" + e.State); readyToOpen = true; }
private void xmppClient_OnRegister(object sender, Matrix.EventArgs e) { // registration was successful }
private void xmppClient_OnClose(object sender, Matrix.EventArgs e)//แสดง ปิดการเชื่อมต่อ { DisplayEvent("ทำการปิดการเชื่อมต่อ"); listContacts.Items.Clear(); }
void xmppClient_OnClose(object sender, Matrix.EventArgs e) { DisplayEvent("OnClose"); }
void xmppClient_OnLogin(object sender, Matrix.EventArgs e) { DisplayEvent("OnLogin"); }
void xmppClient_OnRosterStart(object sender, Matrix.EventArgs e) { DisplayEvent("OnRosterStart"); }
void streamParser_OnStreamEnd(object sender, Matrix.EventArgs e) { Disconnect(); }
private void xmppClient_OnRosterEnd(object sender, Matrix.EventArgs e) { DisplayEvent("OnRosterEnd"); }
// Handle login failure event void xmpp_OnAuthError(object sender, Matrix.EventArgs e) { UnityEngine.Debug.Log("On Login Failure " + e); isLoginSuccess = false; }
private void OnClose(object sender, EventArgs args) { this.Connected = false; }
// Handle RosterEnd event indicates all contacts are fetched void xmpp_OnRosterEnd(object sender, Matrix.EventArgs eventArgs) { UnityEngine.Debug.Log("OnRoasterEnd"); isContactFetchComplete = true; }
void streamParser_OnStreamEnd(object sender, Matrix.EventArgs e) { Close(); }
private void xmppClient_OnClose(object sender, Matrix.EventArgs e) { DisplayEvent("OnClose"); listContacts.Items.Clear(); }
private void OnLogin(object sender, EventArgs args) { this.Connected = true; }