private void detach_PlayersHistories(PlayersHistory entity) { this.SendPropertyChanging(); entity.Player = null; }
partial void DeletePlayersHistory(PlayersHistory instance);
partial void InsertPlayersHistory(PlayersHistory instance);
partial void UpdatePlayersHistory(PlayersHistory instance);
private void attach_PlayersHistories(PlayersHistory entity) { this.SendPropertyChanging(); entity.Game = this; }