private void detach_PlayersHistories(PlayersHistory entity)
 {
     this.SendPropertyChanging();
     entity.Player = null;
 }
 partial void DeletePlayersHistory(PlayersHistory instance);
 partial void InsertPlayersHistory(PlayersHistory instance);
 partial void UpdatePlayersHistory(PlayersHistory instance);
 private void attach_PlayersHistories(PlayersHistory entity)
 {
     this.SendPropertyChanging();
     entity.Game = this;
 }