示例#1
0
        /// <summary>
        /// Creates a <c>UserDefinedMatrix</c> with random values.
        /// </summary>
        /// <param name="row">The number of rows.</param>
        /// <param name="col">The number of columns.</param>
        /// <returns>A <c>UserDefinedMatrix</c> with the given dimensions and random values.</returns>
        public static Matrix GenerateRandomUserDefinedMatrix(int row, int col)
        {
            // Fill a matrix with standard random numbers.
            var normal = new Normal
            {
                RandomSource = new MersenneTwister(1)
            };
            var matrixA = new UserDefinedMatrix(row, col);

            for (var i = 0; i < row; i++)
            {
                for (var j = 0; j < col; j++)
                {
                    matrixA[i, j] = (float)normal.Sample();
                }
            }

            return(matrixA);
        }
        public static Matrix <float> GenerateRandomPositiveDefiniteUserDefinedMatrix(int order)
        {
            // Fill a matrix with standard random numbers.
            var normal = new Distributions.Normal();

            normal.RandomSource = new Numerics.Random.MersenneTwister(1);
            var matrixA = new UserDefinedMatrix(order);

            for (int i = 0; i < order; i++)
            {
                for (int j = 0; j < order; j++)
                {
                    matrixA[i, j] = (float)normal.Sample();
                }
            }

            // Generate a matrix which is positive definite.
            return(matrixA.Transpose() * matrixA);
        }
        /// <summary>
        /// Creates a positive definite <c>UserDefinedMatrix</c> with random values.
        /// </summary>
        /// <param name="order">The order of the matrix.</param>
        /// <returns>A positive definite <c>UserDefinedMatrix</c> with the given order and random values.</returns>
        public static Matrix<float> GenerateRandomPositiveDefiniteUserDefinedMatrix(int order)
        {
            // Fill a matrix with standard random numbers.
            var normal = new Normal
                {
                    RandomSource = new MersenneTwister(1)
                };
            var matrixA = new UserDefinedMatrix(order);
            for (var i = 0; i < order; i++)
            {
                for (var j = 0; j < order; j++)
                {
                    matrixA[i, j] = (float) normal.Sample();
                }
            }

            // Generate a matrix which is positive definite.
            return matrixA.Transpose()*matrixA;
        }
        /// <summary>
        /// Creates a <c>UserDefinedMatrix</c> with random values.
        /// </summary>
        /// <param name="row">The number of rows.</param>
        /// <param name="col">The number of columns.</param>
        /// <returns>A <c>UserDefinedMatrix</c> with the given dimensions and random values.</returns>
        public static Matrix GenerateRandomUserDefinedMatrix(int row, int col)
        {
            // Fill a matrix with standard random numbers.
            var normal = new Normal
                {
                    RandomSource = new MersenneTwister(1)
                };
            var matrixA = new UserDefinedMatrix(row, col);
            for (var i = 0; i < row; i++)
            {
                for (var j = 0; j < col; j++)
                {
                    matrixA[i, j] = (float) normal.Sample();
                }
            }

            return matrixA;
        }
        /// <summary>
        /// Initializes a square matrix with all zero's except for ones on the diagonal.
        /// </summary>
        /// <param name="order">the size of the square matrix.</param>
        /// <returns>A identity matrix.</returns>
        public static UserDefinedMatrix Identity(int order)
        {
            var m = new UserDefinedMatrix(order, order);
            for (var i = 0; i < order; i++)
            {
                m[i, i] = 1.0f;
            }

            return m;
        }
示例#6
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        public static Matrix<float> GenerateRandomUserDefinedMatrix(int row, int col)
        {
            // Fill a matrix with standard random numbers.
            var normal = new Distributions.Normal();
            normal.RandomSource = new Random.MersenneTwister(1);
            var matrixA = new UserDefinedMatrix(row, col);
            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < col; j++)
                {
                    matrixA[i, j] = (float)normal.Sample();
                }
            }

            // Generate a matrix which is positive definite.
            return matrixA;
        }