private void OnLoad(object sender, RoutedEventArgs e) { //pass the callback functions var newPlayerDistro = PlayerDistribution.GetInstance(); getPlayers = new GetPlayerDistro(newPlayerDistro.UpdateDistro); syncCounters = new SynchronizeCounters(newCounter.SyncCount); ManagedObject.cw_AssignCallbacks(getPlayers, syncCounters); //Binding test = new Binding("test"); //test.Source = newPlayerDistro.PlayerDistro; //test.Mode = BindingMode.OneWay; //test.UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged; //text_Output_PlayerDistro.SetBinding(TextBox.TextProperty, test); //Binding pickle = new Binding("pickle"); //pickle.Source = newPlayerDistro.PlayerDistro; //pickle.Mode = BindingMode.OneWay; //pickle.UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged; //test_pickle.DataContext = PlayerDistribution.GetDistro(); //misc Binding counterBinding = new Binding("Count"); counterBinding.Source = newCounter; counterBinding.Mode = BindingMode.OneWay; counterBinding.UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged; text_Output_Counter.SetBinding(TextBlock.TextProperty, counterBinding); //create c++ objects ManagedObject.cw_CreateCounter(1000, 10); }
//constructor public ViewModel() { View_PD = PlayerDistribution.GetInstance(); }