示例#1
0
        private bool TryGetPlayerInfoComponent(int entityId, out PlayerInfoComponent com)
        {
            if (_playerInfoEntityMap.TryGet(entityId, out int componentIndex) && componentIndex != Container.EMPTY_ID)
            {
                if (_playerInfoComponents.ContainIndex(componentIndex))
                {
                    com = _playerInfoComponents.Get(componentIndex);
                    return(true);
                }
            }

            com = null;
            return(false);
        }
示例#2
0
        private PlayerInfoComponent GetPlayerInfoComponentFromPool()
        {
            PlayerInfoComponent result;

            if (_playerInfoPool.Count > 0)
            {
                result = _playerInfoPool.Dequeue();
            }
            else
            {
                result = new PlayerInfoComponent();
            }

            result.Reset();
            return(result);
        }
示例#3
0
 public void ReleasePlayerInfoComponent(PlayerInfoComponent com)
 {
     com.Reset();
     _playerInfoPool.Enqueue(com);
 }