示例#1
0
        public static void HandleRoundResultFriendly(byte[] message)
        {
            string s = ASCIIEncoding.ASCII.GetString(message);

            MatchStat m = new MatchStat();

            m.team = "friendly";
            m.HandleMatchStat(s);
            lock (friendlyList)
            {
                friendlyList.Add(m);
            }
        }
示例#2
0
        public static void HandleRoundResultFriendly(byte[] message)
        {
            string s = ASCIIEncoding.ASCII.GetString(message);

#if DEBUG
            Log(string.Format("[FRIENDLY TEAM]:{0}\r\n", s));
#endif
            MatchStat m = new MatchStat();
            m.team = "friendly";
            m.HandleMatchStat(s);
            lock (friendlyList)
            {
                friendlyList.Add(m);
            }
        }
示例#3
0
        public static void HandleRoundResultEnemy(byte[] message)
        {
            string s = ASCIIEncoding.ASCII.GetString(message);

#if DEBUG
            Log(string.Format("[ENEMY TEAM]:{0}\r\n", s));
#endif
            MatchStat m = new MatchStat();
            m.team = "enemy";
            m.HandleMatchStat(s);
            lock (enemyList)
            {
                enemyList.Add(m);
            }
        }