示例#1
0
        public void Create()
        {
            string sceneInstanceIndexName = name + instanceIndexName;

            if (demo.Engine.Factory.PhysicsSceneManager.Find(sceneInstanceIndexName) != null)
            {
                return;
            }

            scene = demo.Engine.Factory.PhysicsSceneManager.Create(sceneInstanceIndexName);

            // Initialize maximum number of solver iterations for the scene
            scene.MaxIterationCount = 10;

            // Initialize time of simulation for the scene
            scene.TimeOfSimulation = 1.0f / 15.0f;

            Initialize();

            // Initialize objects in the scene
            skyInstance1.Initialize(scene);
            quadInstance1.Initialize(scene);
            cursorInstance.Initialize(scene);
            shotInstance.Initialize(scene);
            userShapesInstance.Initialize(scene);
            torusMesh1.Initialize(scene);
            torusMesh2.Initialize(scene);
            torusMesh3.Initialize(scene);
            torusMesh4.Initialize(scene);
            forceField1Instance.Initialize(scene);
            forceField2Instance.Initialize(scene);
            switch1Instance.Initialize(scene);
            switch2Instance.Initialize(scene);
            camera1Instance1.Initialize(scene);
            lightInstance.Initialize(scene);

            // Initialize controllers in the scene
            skyDraw1Instance1.Initialize(scene);
            cursorDraw1Instance.Initialize(scene);
            forceField1Animation1Instance.Initialize(scene);
            forceField2Animation1Instance.Initialize(scene);
            switch1Animation1Instance.Initialize(scene);
            switch2Animation1Instance.Initialize(scene);
            camera1Animation1Instance1.Initialize(scene);
            camera1Draw1Instance1.Initialize(scene);

            // Create shapes shared for all physics objects in the scene
            // These shapes are used by all objects in the scene
            Demo.CreateSharedShapes(demo, scene);

            // Create shapes for objects in the scene
            Sky.CreateShapes(demo, scene);
            Quad.CreateShapes(demo, scene);
            Cursor.CreateShapes(demo, scene);
            Shot.CreateShapes(demo, scene);
            UserShapes.CreateShapes(demo, scene);
            TorusMesh.CreateShapes(demo, scene);
            ForceField1.CreateShapes(demo, scene);
            ForceField2.CreateShapes(demo, scene);
            Switch1.CreateShapes(demo, scene);
            Switch2.CreateShapes(demo, scene);
            Camera1.CreateShapes(demo, scene);
            Lights.CreateShapes(demo, scene);

            // Create physics objects for objects in the scene
            skyInstance1.Create(new Vector3(0.0f, 0.0f, 0.0f));
            quadInstance1.Create(new Vector3(0.0f, -40.0f, 20.0f), new Vector3(1000.0f, 31.0f, 1000.0f), Quaternion.Identity);
            cursorInstance.Create();
            shotInstance.Create();
            userShapesInstance.Create();
            torusMesh1.Create(new Vector3(-5.0f, -5.0f, 5.0f), Vector3.One, Quaternion.Identity, 0.0f);
            torusMesh2.Create(new Vector3(-20.0f, -5.0f, 5.0f), new Vector3(2.0f, 1.0f, 1.0f), Quaternion.FromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(45.0f)), 0.0f);
            torusMesh3.Create(new Vector3(-5.0f, 10.0f, 5.0f), Vector3.One, Quaternion.Identity, 100000.0f);
            torusMesh4.Create(new Vector3(-5.0f, 20.0f, 5.0f), Vector3.One, Quaternion.Identity, 100000.0f);
            forceField1Instance.Create();
            forceField2Instance.Create();
            switch1Instance.Create();
            switch2Instance.Create();
            camera1Instance1.Create(new Vector3(0.0f, 5.0f, -22.0f), Quaternion.Identity, Quaternion.Identity, Quaternion.Identity, true);

            lightInstance.CreateLightPoint(0, "Glass", new Vector3(-30.0f, 0.0f, 60.0f), new Vector3(0.2f, 1.0f, 1.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(1, "Glass", new Vector3(0.0f, 7.0f, 60.0f), new Vector3(1.0f, 0.5f, 0.1f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(2, "Glass", new Vector3(30.0f, 0.0f, 60.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(3, "Glass", new Vector3(-30.0f, 0.0f, 15.0f), new Vector3(1.0f, 0.7f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(4, "Glass", new Vector3(10.0f, 7.0f, 10.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(5, "Glass", new Vector3(40.0f, 0.0f, 15.0f), new Vector3(0.3f, 0.7f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(0, "Glass", new Vector3(-30.0f, 8.0f, 0.0f), new Vector3(0.1f, 0.7f, 1.0f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(1, "Glass", new Vector3(5.0f, 8.0f, -5.0f), new Vector3(1.0f, 0.5f, 0.2f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(2, "Glass", new Vector3(30.0f, 8.0f, 0.0f), new Vector3(0.5f, 1.0f, 0.2f), 20.0f, 1.0f);

            // Set controllers for objects in the scene
            SetControllers();
        }
示例#2
0
        public void Create()
        {
            string sceneInstanceIndexName = name + instanceIndexName;

            if (demo.Engine.Factory.PhysicsSceneManager.Find(sceneInstanceIndexName) != null)
            {
                return;
            }

            scene = demo.Engine.Factory.PhysicsSceneManager.Create(sceneInstanceIndexName);

            // Initialize maximum number of solver iterations for the scene
            scene.MaxIterationCount = 10;

            // Initialize time of simulation for the scene
            scene.TimeOfSimulation = 1.0f / 15.0f;

            Initialize();

            // Initialize objects in the scene
            skyInstance1.Initialize(scene);
            cursorInstance.Initialize(scene);
            shotInstance.Initialize(scene);
            terrainInstance1.Initialize(scene);
            lakeInstance1.Initialize(scene);
            defaultShapesInstance.Initialize(scene);
            columnInstance1.Initialize(scene);
            columnInstance2.Initialize(scene);
            pierInstance1.Initialize(scene);
            ragdoll2Instance1.Initialize(scene);
            boat1Instance1.Initialize(scene);
            car1Instance1.Initialize(scene);
            box2Instance1.Initialize(scene);
            crab1Instance1.Initialize(scene);
            torusMesh.Initialize(scene);
            camera2Instance1.Initialize(scene);
            lightInstance.Initialize(scene);

            // Initialize controllers in the scene
            skyDraw1Instance1.Initialize(scene);
            cursorDraw1Instance.Initialize(scene);
            boat1Animation1Instance1.Initialize(scene);
            car1Animation1Instance1.Initialize(scene);
            terrainDraw1Instance1.Initialize(scene);
            lakeDraw1Instance1.Initialize(scene);
            camera2Animation1Instance1.Initialize(scene);
            camera2Draw1Instance1.Initialize(scene);

            // Create shapes shared for all physics objects in the scene
            // These shapes are used by all objects in the scene
            Demo.CreateSharedShapes(demo, scene);

            // Create shapes for objects in the scene
            Sky.CreateShapes(demo, scene);
            Cursor.CreateShapes(demo, scene);
            Shot.CreateShapes(demo, scene);
            //terrainInstance1.CreateShapes(demo, scene, 0.0f, false);
            //lakeInstance1.CreateShapes(demo, scene, 2, 2, 50.0f, 0.95f, 0.04f, 0.04f, 0.5f, 1.0f, 1.0f, 0.2f, 1.0f, 0.0f, false);
            terrainInstance1.CreateShapes(demo, scene, 0.0f, true);
            lakeInstance1.CreateShapes(demo, scene, 150, 150, 50.0f, 0.95f, 0.04f, 0.04f, 0.5f, 1.0f, 1.0f, 0.2f, 1.0f, 0.0f, true);
            DefaultShapes.CreateShapes(demo, scene);
            Column.CreateShapes(demo, scene);
            Pier.CreateShapes(demo, scene);
            Ragdoll2.CreateShapes(demo, scene);
            Boat1.CreateShapes(demo, scene);
            Car1.CreateShapes(demo, scene);
            Box2.CreateShapes(demo, scene);
            Crab1.CreateShapes(demo, scene);
            TorusMesh.CreateShapes(demo, scene);
            Camera2.CreateShapes(demo, scene);
            Lights.CreateShapes(demo, scene);

            // Create physics objects for objects in the scene
            skyInstance1.Create(new Vector3(0.0f, 0.0f, 0.0f));
            cursorInstance.Create();
            shotInstance.Create();
            terrainInstance1.Create(new Vector3(-316.0f, -128.0f, -2072.0f), new Vector3(32.0f, 256.0f, 32.0f), Quaternion.Identity, 0.0f);
            //lakeInstance1.Create(new Vector3(-316.0f, -100.0f, -2072.0f), new Vector3(2400.0f, 1.0f, 2400.0f), Quaternion.Identity, 0.0f);
            lakeInstance1.Create(new Vector3(-316.0f, -100.0f, -2072.0f), new Vector3(4.0f, 1.0f, 4.0f), Quaternion.Identity, 0.0f);
            defaultShapesInstance.Create();
            columnInstance1.Create(new Vector3(10.0f, 30.0f, 20.0f), Vector3.One, Quaternion.Identity, "Box", 4, new Vector3(4.0f, 2.0f, 8.0f), 1.0f, true, 0.1f, 0.05f);
            columnInstance2.Create(new Vector3(20.0f, 30.0f, 20.0f), Vector3.One, Quaternion.Identity, "Box", 5, new Vector3(8.0f, 8.0f, 8.0f), 1.0f, true, 0.1f, 0.05f);
            pierInstance1.Create(new Vector3(0.0f, 0.0f, 100.0f), Vector3.One, Quaternion.Identity);
            ragdoll2Instance1.Create(new Vector3(-10.0f, -50.0f, 70.0f), Vector3.One, Quaternion.FromAxisAngle(Vector3.UnitX, MathHelper.DegreesToRadians(45.0f)), false, false, 1.0f);
            boat1Instance1.Create(new Vector3(0.0f, -5.0f, 0.0f), Vector3.One, Quaternion.Identity);
            car1Instance1.Create(new Vector3(-80.0f, -70.0f, 20.0f), Vector3.One, Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.DegreesToRadians(-115.0f)));
            box2Instance1.Create(new Vector3(-20.0f, 0.0f, 40.0f), Vector3.One, Quaternion.Identity, 4, new Vector3(1.0f, 4.0f, 0.1f), 0.02f);
            crab1Instance1.Create(new Vector3(-90.0f, -75.0f, -40.0f), new Vector3(0.5f, 0.5f, 0.5f), Quaternion.FromAxisAngle(Vector3.UnitX, MathHelper.DegreesToRadians(180.0f)));
            torusMesh.Create(new Vector3(10.0f, 20.0f, 50.0f), Vector3.One, Quaternion.Identity, 100000.0f);
            camera2Instance1.Create(new Vector3(50.0f, 5.0f, 40.0f), Quaternion.Identity, Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.DegreesToRadians(-220.0f)), Quaternion.Identity, true);

            lightInstance.CreateLightPoint(0, "Glass", new Vector3(-120.0f, -97.0f, -140.0f), new Vector3(0.1f, 0.9f, 0.2f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(1, "Glass", new Vector3(-70.0f, -97.0f, -200.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(2, "Glass", new Vector3(-90.0f, -97.0f, -100.0f), new Vector3(0.0f, 0.7f, 0.8f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(3, "Glass", new Vector3(70.0f, -97.0f, -180.0f), new Vector3(1.0f, 0.4f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(4, "Glass", new Vector3(10.0f, -97.0f, -160.0f), new Vector3(0.2f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(5, "Glass", new Vector3(40.0f, -97.0f, -140.0f), new Vector3(0.4f, 0.6f, 1.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(6, "Glass", new Vector3(-40.0f, -95.0f, -190.0f), new Vector3(1.0f, 0.9f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(7, "Glass", new Vector3(-40.0f, -95.0f, -140.0f), new Vector3(0.5f, 0.7f, 0.1f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(8, "Glass", new Vector3(-40.0f, -85.0f, -90.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(9, "Glass", new Vector3(-10.0f, -95.0f, -190.0f), new Vector3(1.0f, 0.7f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(10, "Glass", new Vector3(-10.0f, -95.0f, -140.0f), new Vector3(0.3f, 0.7f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(11, "Glass", new Vector3(-10.0f, -85.0f, -90.0f), new Vector3(1.0f, 1.0f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(12, "Glass", new Vector3(-40.0f, -85.0f, -290.0f), new Vector3(0.5f, 0.7f, 0.1f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(13, "Glass", new Vector3(-40.0f, -95.0f, -240.0f), new Vector3(1.0f, 1.0f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(14, "Glass", new Vector3(-10.0f, -85.0f, -290.0f), new Vector3(1.0f, 0.9f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(15, "Glass", new Vector3(-10.0f, -95.0f, -240.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(16, "Glass", new Vector3(-60.0f, -69.0f, 20.0f), new Vector3(0.6f, 0.8f, 0.2f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(17, "Glass", new Vector3(-20.0f, -55.0f, 45.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(18, "Glass", new Vector3(10.0f, -72.0f, -20.0f), new Vector3(0.8f, 0.7f, 0.2f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(19, "Glass", new Vector3(25.0f, -55.0f, 25.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(0, "Glass", new Vector3(0.0f, -65.0f, 0.0f), new Vector3(1.0f, 0.5f, 0.2f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(1, "Glass", new Vector3(-5.0f, -55.0f, 40.0f), new Vector3(0.5f, 1.0f, 0.2f), 20.0f, 1.0f);

            // Set controllers for objects in the scene
            SetControllers();
        }
示例#3
0
        public void Create()
        {
            string sceneInstanceIndexName = name + instanceIndexName;

            if (demo.Engine.Factory.PhysicsSceneManager.Find(sceneInstanceIndexName) != null)
            {
                return;
            }

            scene = demo.Engine.Factory.PhysicsSceneManager.Create(sceneInstanceIndexName);

            // Initialize maximum number of solver iterations for the scene
            scene.MaxIterationCount = 10;

            // Initialize time of simulation for the scene
            scene.TimeOfSimulation = 1.0f / 15.0f;

            Initialize();

            // Initialize objects in the scene
            skyInstance1.Initialize(scene);
            cursorInstance.Initialize(scene);
            shotInstance.Initialize(scene);
            columnInstance1.Initialize(scene);
            triangleMesh1.Initialize(scene);
            triangleMesh2.Initialize(scene);
            torusMesh.Initialize(scene);
            camera2Instance1.Initialize(scene);
            lightInstance.Initialize(scene);

            // Initialize controllers in the scene
            skyDraw1Instance1.Initialize(scene);
            cursorDraw1Instance.Initialize(scene);
            camera2Animation1Instance1.Initialize(scene);
            camera2Draw1Instance1.Initialize(scene);

            // Create shapes shared for all physics objects in the scene
            // These shapes are used by all objects in the scene
            Demo.CreateSharedShapes(demo, scene);

            // Create shapes for objects in the scene
            Sky.CreateShapes(demo, scene);
            Cursor.CreateShapes(demo, scene);
            Shot.CreateShapes(demo, scene);
            Column.CreateShapes(demo, scene);
            TriangleMesh1.CreateShapes(demo, scene);
            TriangleMesh2.CreateShapes(demo, scene);
            TorusMesh.CreateShapes(demo, scene);
            Camera2.CreateShapes(demo, scene);
            Lights.CreateShapes(demo, scene);

            // Create physics objects for objects in the scene
            skyInstance1.Create(new Vector3(0.0f, 0.0f, 0.0f));
            cursorInstance.Create();
            shotInstance.Create();
            columnInstance1.Create(new Vector3(-500.0f, -20.0f, 1000.0f), Vector3.One, Quaternion.Identity, "Box", 4, new Vector3(8.0f, 8.0f, 8.0f), 1.0f, true, 0.1f, 0.05f);
            triangleMesh1.Create(new Vector3(0.0f, 60.0f, 0.0f), Vector3.One, Quaternion.Identity, 0.0f);
            triangleMesh2.Create(new Vector3(0.0f, 60.0f, 0.0f), Vector3.One, Quaternion.Identity, 0.0f);
            torusMesh.Create(new Vector3(-550.0f, -20.0f, 1000.0f), Vector3.One, Quaternion.Identity, 100000.0f);
            camera2Instance1.Create(new Vector3(-550.0f, -90.0f, 1020.0f), Quaternion.Identity, Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.DegreesToRadians(-95.0f)), Quaternion.Identity, true);

            lightInstance.CreateLightPoint(0, "Glass", new Vector3(-530.0f, -106.0f, 1020.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(1, "Glass", new Vector3(-500.0f, -116.0f, 1040.0f), new Vector3(0.5f, 0.7f, 0.1f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(2, "Glass", new Vector3(-470.0f, -124.0f, 1040.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(3, "Glass", new Vector3(45.0f, -275.0f, 380.0f), new Vector3(1.0f, 0.7f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(4, "Glass", new Vector3(0.0f, -100.0f, 0.0f), new Vector3(1.0f, 1.0f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightPoint(5, "Glass", new Vector3(-470.0f, -124.0f, 1020.0f), new Vector3(0.3f, 0.7f, 0.5f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(0, "Glass", new Vector3(-530.0f, -104.0f, 1000.0f), new Vector3(0.1f, 0.7f, 1.0f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(1, "Glass", new Vector3(-500.0f, -114.0f, 1020.0f), new Vector3(1.0f, 0.5f, 0.2f), 20.0f, 1.0f);
            lightInstance.CreateLightSpot(2, "Glass", new Vector3(-470.0f, -124.0f, 1000.0f), new Vector3(0.5f, 1.0f, 0.2f), 20.0f, 1.0f);

            // Set controllers for objects in the scene
            SetControllers();
        }