public BridgesScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); car1Instance1 = new Car1(demo, 1); bridge1Instance1 = new Bridge1(demo, 1); bridge1Instance2 = new Bridge1(demo, 2); ragdoll1Instance1 = new Ragdoll1(demo, 1); camera1Instance1 = new Camera1(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); car1Animation1Instance1 = new Car1Animation1(demo, 1); camera1Animation1Instance1 = new Camera1Animation1(demo, 1); camera1Draw1Instance1 = new Camera1Draw1(demo, 1); }
public BuildingScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); plant2Instance1 = new Plant2(demo, 1); building1Instance1 = new Building1(demo, 1); car1Instance1 = new Car1(demo, 1); ragdoll3Instance1 = new Ragdoll3(demo, 1); box1Instance1 = new Box1(demo, 1); lamp1Instance1 = new Lamp1(demo, 1); lamp1Instance2 = new Lamp1(demo, 2); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); car1Animation1Instance1 = new Car1Animation1(demo, 1); lamp1Animation1Instance1 = new Lamp1Animation1(demo, 1); lamp1Animation1Instance2 = new Lamp1Animation1(demo, 2); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public TerrainWithWaterScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); terrainInstance1 = new Terrain(demo, 1); lakeInstance1 = new Lake(demo, 1, 8, 8); defaultShapesInstance = new DefaultShapes(demo); columnInstance1 = new Column(demo, 1); columnInstance2 = new Column(demo, 2); pierInstance1 = new Pier(demo, 1); ragdoll2Instance1 = new Ragdoll2(demo, 1); boat1Instance1 = new Boat1(demo, 1); car1Instance1 = new Car1(demo, 1); box2Instance1 = new Box2(demo, 1); crab1Instance1 = new Crab1(demo, 1); torusMesh = new TorusMesh(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); boat1Animation1Instance1 = new Boat1Animation1(demo, 1); car1Animation1Instance1 = new Car1Animation1(demo, 1); terrainDraw1Instance1 = new TerrainDraw1(demo, 1); lakeDraw1Instance1 = new LakeDraw1(demo, 1, 8, 8); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }