示例#1
0
        private void update_value()
        {
            if (this.fData.Count != 1)
            {
                this.ValBox.Text = "(multiple tokens)";
                return;
            }
            int _value = DamageForm.get_value((int)this.DmgBox.Value, this.fData[0].Modifier, this.HalveBtn.Checked);

            this.ValBox.Text = _value.ToString();
        }
示例#2
0
        void apply_damage()
        {
            foreach (ListViewItem lvi in RollList.Items)
            {
                Pair <CombatData, int> roll = lvi.Tag as Pair <CombatData, int>;
                if (roll.First == null)
                {
                    continue;
                }

                int damage = 0;
                if (roll.Second == 20)
                {
                    damage = int.Parse(CritValueLbl.Text);
                }
                else if (lvi.ForeColor == SystemColors.WindowText)
                {
                    // Hit
                    damage = (int)DamageBox.Value;
                }
                else
                {
                    // Miss
                    // TODO: Does the power do half damage on a miss?
                    // Remember that minions are unaffected by this
                }

                if (damage == 0)
                {
                    continue;
                }

                // Determine damage type(s)
                Array             array = Enum.GetValues(typeof(DamageType));
                List <DamageType> types = new List <DamageType>();
                foreach (DamageType type in array)
                {
                    string details = fPower.Details.ToLower();
                    string dmg     = type.ToString().ToLower();
                    if (details.Contains(dmg))
                    {
                        types.Add(type);
                    }
                }

                EncounterSlot slot = fEncounter.FindSlot(roll.First);
                EncounterCard card = (slot != null) ? slot.Card : null;

                DamageForm.DoDamage(roll.First, card, damage, types, false);
            }
        }
示例#3
0
        internal void DoDamage(CombatData data, EncounterCard card, int damage, List <DamageType> types, bool halve_damage)
        {
            int damageModifier = 0;

            if (card != null)
            {
                damageModifier = card.GetDamageModifier(types, data);
            }
            int _value = DamageForm.get_value(damage, damageModifier, halve_damage);

            this.DamageCommand.AddTarget(data, _value);
            //if (data.TempHP > 0)
            //{
            //	int num = Math.Min(data.TempHP, _value);
            //	CombatData tempHP = data;
            //	tempHP.TempHP = tempHP.TempHP - num;
            //	_value -= num;
            //}
            //CombatData combatDatum = data;
            //combatDatum.Damage = combatDatum.Damage + _value;
        }