public static Regeneration ConvertAura(string aura_details) { aura_details = aura_details.Trim(); bool parsing_value = true; string val_str = ""; string details = ""; foreach (char ch in aura_details) { if (!char.IsDigit(ch)) { parsing_value = false; } if (parsing_value) { val_str += ch; } else { details += ch; } } details = details.Trim(); if (details.StartsWith("(") && details.EndsWith(")")) { details = details.Substring(1); details = details.Substring(0, details.Length - 1); details.Trim(); } try { int value = (val_str != "") ? int.Parse(val_str) : 0; return(new Regeneration(value, details)); } catch (Exception ex) { LogSystem.Trace(ex); return(null); } }
public static Regeneration ConvertAura(string aura_details) { Regeneration regeneration; aura_details = aura_details.Trim(); bool flag = true; string str = ""; string str1 = ""; string auraDetails = aura_details; for (int i = 0; i < auraDetails.Length; i++) { char chr = auraDetails[i]; if (!char.IsDigit(chr)) { flag = false; } if (!flag) { str1 = string.Concat(str1, chr); } else { str = string.Concat(str, chr); } } str1 = str1.Trim(); if (str1.StartsWith("(") && str1.EndsWith(")")) { str1 = str1.Substring(1); str1 = str1.Substring(0, str1.Length - 1); str1.Trim(); } try { regeneration = new Regeneration((str != "" ? int.Parse(str) : 0), str1); } catch (Exception exception) { LogSystem.Trace(exception); regeneration = null; } return(regeneration); }
public static void CopyFields(ICreature copy_from, ICreature copy_to) { try { if (copy_from != null) { copy_to.ID = copy_from.ID; copy_to.Name = copy_from.Name; copy_to.Details = copy_from.Details; copy_to.Size = copy_from.Size; copy_to.Origin = copy_from.Origin; copy_to.Type = copy_from.Type; copy_to.Keywords = copy_from.Keywords; copy_to.Level = copy_from.Level; copy_to.Role = (copy_from.Role != null) ? copy_from.Role.Copy() : null; copy_to.Senses = copy_from.Senses; copy_to.Movement = copy_from.Movement; copy_to.Alignment = copy_from.Alignment; copy_to.Languages = copy_from.Languages; copy_to.Skills = copy_from.Skills; copy_to.Equipment = copy_from.Equipment; copy_to.Category = copy_from.Category; copy_to.Strength = copy_from.Strength.Copy(); copy_to.Constitution = copy_from.Constitution.Copy(); copy_to.Dexterity = copy_from.Dexterity.Copy(); copy_to.Intelligence = copy_from.Intelligence.Copy(); copy_to.Wisdom = copy_from.Wisdom.Copy(); copy_to.Charisma = copy_from.Charisma.Copy(); copy_to.HP = copy_from.HP; copy_to.Initiative = copy_from.Initiative; copy_to.AC = copy_from.AC; copy_to.Fortitude = copy_from.Fortitude; copy_to.Reflex = copy_from.Reflex; copy_to.Will = copy_from.Will; copy_to.Regeneration = (copy_from.Regeneration != null) ? copy_from.Regeneration.Copy() : null; copy_to.Auras.Clear(); foreach (Aura aura in copy_from.Auras) { copy_to.Auras.Add(aura.Copy()); } copy_to.CreaturePowers.Clear(); foreach (CreaturePower cp in copy_from.CreaturePowers) { copy_to.CreaturePowers.Add(cp.Copy()); } copy_to.DamageModifiers.Clear(); foreach (DamageModifier dm in copy_from.DamageModifiers) { copy_to.DamageModifiers.Add(dm.Copy()); } copy_to.Resist = copy_from.Resist; copy_to.Vulnerable = copy_from.Vulnerable; copy_to.Immune = copy_from.Immune; copy_to.Tactics = copy_from.Tactics; } } catch (Exception ex) { LogSystem.Trace(ex); } }