/// <summary> /// Rewards the player for the given quest /// </summary> /// <param name="quest">completed quest</param> public void Reward(QuestItem quest) { money += quest.Reward; questItems.Remove(quest); }
/// <summary> /// Adds the provided quest to the quest list /// </summary> /// <param name="quest">gained quest</param> public void GetQuest(QuestItem quest) { questItems.Add(quest); }