static void Main(string[] args) { var config = ConfigurationLoader.LoadMastermindConfiguration(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config", "standardConfig.json")); var randomCodeGenerator = new RandomCodeGenerator(config); var feedbackRandomizer = new FeedbackRandomizer(); var codeChecker = new CodeChecker(randomCodeGenerator, feedbackRandomizer); var game = new Game(config, codeChecker); var gameEngine = new GameEngine(new ConsoleDisplay(), new ConsoleInputCollector(), new ConsoleInputProcessor(config), game); gameEngine.PlayGame(); var input1 = new List <string> { "blue, blue, green, green", "Red, blue, red, RED", "Blue, yellow, Green, red", "Blue, yellow, Green, red", "Blue, Green, PURPLE, Red", "blue, green, orange, red" }; var input2 = new List <string> { "blue, yellow, pink, orange", "", "blue, blue, blue", "green, green, orange, orange, orange", "yellow, orange, red, rainbow", "blue, green, orange, red" }; //DemoGame(input2); }
public static void DemoGame(List <string> input) { var config = ConfigurationLoader.LoadMastermindConfiguration(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config", "standardConfig.json")); var staticCodeGenerate = new CodeGenerator(new List <Peg> { Peg.Blue, Peg.Green, Peg.Orange, Peg.Red }); var feedbackRandomizer = new FeedbackRandomizer(); var codeChecker = new CodeChecker(staticCodeGenerate, feedbackRandomizer); var game = new Game(config, codeChecker); var consoleDisplay = new ConsoleDisplay(); var gameEngine = new GameEngine(consoleDisplay, new ConsoleDemoInputCollector(input, consoleDisplay), new ConsoleInputProcessor(config), game); gameEngine.PlayGame(); }