public BulletPartsInfo(UserPartsData partsData) : base(partsData) { this.master = Masters.BulletDB.FindById(partsData.itemId); var gearCount = partsData.gearMasterIds.Length; // 装着中のギアの能力値 for (int i = 0; i < gearCount; i++) { this.gearMaster = Masters.GearDB.FindById(partsData.gearMasterIds[i]); this.gearFvPointGetValue = +this.gearMaster.fvPoint; this.gearBulletSpeed += this.gearMaster.speed; this.gearPower += this.gearMaster.power; } }
public BulletPartsInfo(UserPartsData partsData) : base(partsData) { this.master = Masters.BulletDB.FindById(partsData.itemId); // 現在パーツと所有するパーツを比較の上、同数 uint[] bulletIds = UserData.Get().bulletData.Select(x => x.itemId).ToArray(); for (int i = 0; i < bulletIds.Length; i++) { var userPartsIds = bulletIds[i].ToString(); var currentPartsId = partsData.itemId.ToString(); if (currentPartsId == userPartsIds) { this.count++; } } }
/// <summary> /// 報酬情報の設定 /// </summary> public void SetInfo(uint itemType, uint itemId, uint itemNum) { var itemInfo = CommonIconUtility.GetItemInfo(itemType, itemId); bool isCannon = true; var config = Masters.ConfigDB.FindById(1); switch ((ItemType)itemType) { case ItemType.CannonSet: var cannonSet = itemInfo as Master.CannonSetData; Master.BatteryData batteryData = Masters.BatteryDB.FindById(cannonSet.batteryId); Master.BarrelData barrelData = Masters.BarrelDB.FindById(cannonSet.barrelId); Master.BulletData bulletData = Masters.BulletDB.FindById(cannonSet.bulletId); Master.TurretSerieseData cannonSeries = Masters.TurretSerieseDB.FindById(batteryData.seriesId); this.nameText.text = cannonSeries.name; // ゲージセット SetStatusGauge( itemType, bulletData.power, config.maxBulletPower, barrelData.speed, config.maxBarrelSpeed, batteryData.fvPoint, config.maxBatteryFvPoint); isCannon = true; break; case ItemType.Gear: nameText.text = itemInfo.GetName(); // ゲージセット var gear = itemInfo as Master.GearData; SetStatusGauge( itemType, gear.power, config.maxGearPower, gear.speed, config.maxGearSpeed, gear.fvPoint, config.maxGearFvPoint); isCannon = true; break; case ItemType.BattleItem: this.nameText.text = itemInfo.GetName() + string.Format("×{0}", itemNum); isCannon = false; break; case ItemType.FreeGem: this.nameText.text = Masters.LocalizeTextDB.GetFormat("UnitGem", itemNum); isCannon = false; break; case ItemType.Coin: this.nameText.text = Masters.LocalizeTextDB.GetFormat("UnitCoin", itemNum); isCannon = false; break; default: Debug.LogError("到達報酬に想定外のItemTypeが指定されています ItemType = " + (ItemType)itemType); return; } this.commonIcon.Set(itemInfo, false); //砲台系のコンテンツの表示・非表示切り替え cannonContent.SetActive(isCannon); }