private void Awake() { socket = GetComponent<NetSocket>(); uiManager = GetComponent<UiManager>(); if (socket == null || uiManager == null) { Debug.LogError("Missing required component."); return; } socket.RegisterRpcListener(this); socket.Events.OnConnectedToServer += ConnectedToServer; socket.Events.OnSocketStart += ConnectToLoginServer; socket.Events.OnFailedToConnect += ConnectFailed; socket.Events.OnDisconnectedFromServer += DisconnectedFromServer; Button.ListenForClick(LoginButtonName, LoginClicked); Button.ListenForClick(RegisterButtonName, RegisterClicked); TextFieldInput.ListenForSubmit(UsernameInputName, Submit); TextFieldInput.ListenForSubmit(PasswordInputName, Submit); }
private void Awake() { socket = GetComponent <NetSocket>(); uiManager = GetComponent <UiManager>(); if (socket == null || uiManager == null) { Debug.LogError("Missing required component."); return; } socket.RegisterRpcListener(this); socket.Events.OnConnectedToServer += ConnectedToServer; socket.Events.OnSocketStart += ConnectToLoginServer; socket.Events.OnFailedToConnect += ConnectFailed; socket.Events.OnDisconnectedFromServer += DisconnectedFromServer; Button.ListenForClick(LoginButtonName, LoginClicked); Button.ListenForClick(RegisterButtonName, RegisterClicked); TextFieldInput.ListenForSubmit(UsernameInputName, Submit); TextFieldInput.ListenForSubmit(PasswordInputName, Submit); }
private void Awake() { socket = GetComponent <NetSocket>(); uiManager = GetComponent <UiManager>(); socket.RegisterRpcListener(this); }
private void Awake() { socket = GetComponent<NetSocket>(); uiManager = GetComponent<UiManager>(); socket.RegisterRpcListener(this); }