/// <summary> /// Stops the upgrade objects from being placable on the ground. /// </summary> /// <param name="__instance"></param> /// <returns></returns> public static void isPlaceable_Postfix(SObject __instance, ref bool __result) { MPMSettings upgradeSettings = ModEntry.GetSettingsFromItem(__instance.name); if (upgradeSettings != null) { __result = false; } }
[HarmonyPriority(801)] //Just before ProducerFrameworkMod. Can't use HarmonyBefore attribute, that wasn't working for some reason internal static bool PerformObjectDropInAction(SObject __instance, Item dropInItem, bool probe, Farmer who, ref bool __result) { if (__instance.isTemporarilyInvisible || !(dropInItem is SObject)) { return(false); } SObject input = dropInItem as SObject; bool failLocationCondition = false; bool failSeasonCondition = false; MPMSettings upgradeSettings = ModEntry.GetSettingsFromItem(input.name); if (upgradeSettings != null) { if (!probe) { //Change the machine's mass producer settings MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, upgradeSettings.Key); if (mpm == null) { Game1.showRedMessage("This cannot take that upgrade."); } else { string oldProducerKey = __instance.GetMassProducerKey(); if (!string.IsNullOrEmpty(oldProducerKey)) { string upgradeItemName = ModEntry.MPMSettings[oldProducerKey].UpgradeObject; JsonAssets.Api jsonAssets = ModEntry.Instance.Helper.ModRegistry.GetApi("spacechase0.JsonAssets") as JsonAssets.Api; int upgradeItemId = jsonAssets.GetObjectId(upgradeItemName); Game1.createItemDebris(new SObject(upgradeItemId, 1), __instance.TileLocation * Game1.tileSize, 0, who.currentLocation); } __instance.SetMassProducerKey(upgradeSettings.Key); input.Stack -= 1; __result = input.Stack <= 0; return(false); } } } else { //Check if this is a valid input for the machine's use if (string.IsNullOrEmpty(__instance.GetMassProducerKey())) { return(true); } if (__instance.heldObject.Value != null && !__instance.name.Equals("Crystalarium") || input.bigCraftable.Value) { return(true); } MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, __instance.GetMassProducerKey()); if (mpm == null) { return(true); } if (StaticValues.SUPPORTED_VANILLA_MACHINES.ContainsKey(__instance.name)) { IVanillaOverride vanillaOverride = VanillaOverrideList.GetFor(__instance.name); if (vanillaOverride != null) { bool overrideResult = vanillaOverride.Manual_PerformObjectDropInAction(__instance, input, probe, who, mpm); //End early if a result has been found if (overrideResult) { __result = input.Stack <= 0; return(true); } } } ProducerConfig baseConfig = mpm.GetBaseProducerConfig(); GameLocation location = who.currentLocation; if (baseConfig != null) { //TOREVIEW: maybe have machines that can break these conditions? if (!baseConfig.CheckLocationCondition(location)) { failLocationCondition = true; } if (!baseConfig.CheckSeasonCondition()) { failSeasonCondition = true; } if (baseConfig.NoInputStartMode != null) { return(true); } } if (ProducerController.GetProducerItem(__instance.name, input) is ProducerRule producerRule) { if (PFMCompatability.IsInputExcluded(producerRule, mpm, input)) { return(true); } if (__instance.bigCraftable.Value && !probe && __instance.heldObject.Value == null) { __instance.scale.X = 5f; } try { if (failLocationCondition) { throw new RestrictionException("Machine can't be used in this location."); } if (failSeasonCondition) { throw new RestrictionException("Machine can't be used in this season."); } List <InputInfo> inputAndFuelInfo = InputInfo.ConvertPFMInputs(producerRule, input); PFMCompatability.ValidateIfInputsLessThanRequired(producerRule, mpm.Settings, inputAndFuelInfo, who); Dictionary <int, int> fuelQuantities = new Dictionary <int, int>(); foreach (InputInfo inputInfo in inputAndFuelInfo) { if (inputInfo.IsFuel) { fuelQuantities.Add(inputInfo.ID, mpm.Settings.CalculateInputRequired(inputInfo)); } } Func <int, int, bool> fuelSearch = (i, q) => who.hasItemInInventory(i, fuelQuantities[i]); OutputConfig outputConfig = PFMCompatability.ProduceOutput(producerRule, mpm.Settings, __instance, fuelSearch, who, location, baseConfig, input, mpm.Settings.CalculateInputRequired(inputAndFuelInfo.First()), probe, inputInfo: inputAndFuelInfo); if (outputConfig != null) { if (!probe) { foreach (InputInfo inputInfo in inputAndFuelInfo) { if (inputInfo.IsFuel) { RemoveItemsFromInventory(who, inputInfo.ID, mpm.Settings.CalculateInputRequired(inputInfo)); } } List <InputInfo> outputConfigFuels = InputInfo.ConvertPFMInputs(outputConfig); foreach (InputInfo fuel in outputConfigFuels) { RemoveItemsFromInventory(who, fuel.ID, mpm.Settings.CalculateInputRequired(fuel)); } input.Stack -= mpm.Settings.CalculateInputRequired(inputAndFuelInfo.First()); __result = input.Stack <= 0; } else { __result = true; } } } catch (RestrictionException e) { __result = false; if (e.Message != null && !probe && who.IsLocalPlayer) { Game1.showRedMessage(e.Message); } } return(false); } } return(!failLocationCondition && !failSeasonCondition); }