public void HitPointsCanBeReducedCorrectly()
        {
            const Int32 originalHitpoints = 10;
            const Int32 damage = 5;
            const Int32 expectedHitPoints = originalHitpoints - damage;

            ITarget target = new RealTarget(originalHitpoints);
            target.ReduceHitPoints(damage);

            Assert.That(target.HitPoints, Is.EqualTo(expectedHitPoints));
        }
        public void HitPointsCannotFallBelowZero()
        {
            const Int32 originalHitPoints = 10;
            const Int32 damage = 20;
            const Int32 expectedHitPoints = 0;

            ITarget target = new RealTarget(originalHitPoints);
            target.ReduceHitPoints(damage);

            Assert.That(target.HitPoints, Is.Not.LessThan(expectedHitPoints));
        }