private static void Game_OnGameLoad(EventArgs args) { Config = new Menu("Marksman", "Marksman", true); CClass = new Champion(); AActivator = new Activator(); var BaseType = CClass.GetType(); /* Update this with Activator.CreateInstance or Invoke http://stackoverflow.com/questions/801070/dynamically-invoking-any-function-by-passing-function-name-as-string For now stays cancer. */ var championName = ObjectManager.Player.ChampionName.ToLowerInvariant(); switch (championName) { case "ashe": CClass = new Ashe(); break; case "caitlyn": CClass = new Caitlyn(); break; case "corki": CClass = new Corki(); break; case "draven": CClass = new Draven(); break; case "ezreal": CClass = new Ezreal(); break; case "graves": CClass = new Graves(); break; case "gnar": CClass = new Gnar(); break; case "jinx": CClass = new Jinx(); break; case "kalista": CClass = new Kalista(); break; case "kogmaw": CClass = new Kogmaw(); break; case "lucian": CClass = new Lucian(); break; case "missfortune": CClass = new MissFortune(); break; case "quinn": CClass = new Quinn(); break; case "sivir": CClass = new Sivir(); break; case "teemo": CClass = new Teemo(); break; case "tristana": CClass = new Tristana(); break; case "twitch": CClass = new Twitch(); break; case "urgot": CClass = new Urgot(); break; case "vayne": CClass = new Vayne(); break; case "varus": CClass = new Varus(); break; } CClass.Id = ObjectManager.Player.CharData.BaseSkinName; CClass.Config = Config; var targetSelectorMenu = new Menu("Target Selector", "Target Selector"); TargetSelector.AddToMenu(targetSelectorMenu); Config.AddSubMenu(targetSelectorMenu); OrbWalking = Config.AddSubMenu(new Menu("Orbwalking", "Orbwalking")); CClass.Orbwalker = new Orbwalking.Orbwalker(OrbWalking); OrbWalking.AddItem(new MenuItem("Orb.AutoWindUp", "Marksman - Auto Windup").SetValue(false)).ValueChanged += (sender, argsEvent) => { if (argsEvent.GetNewValue<bool>()) CheckAutoWindUp(); }; /* Menu Summoners */ var summoners = Config.AddSubMenu(new Menu("Summoners", "Summoners")); var summonersHeal = summoners.AddSubMenu(new Menu("Heal", "Heal")); { summonersHeal.AddItem(new MenuItem("SUMHEALENABLE", "Enable").SetValue(true)); summonersHeal.AddItem(new MenuItem("SUMHEALSLIDER", "Min. Heal Per.").SetValue(new Slider(20, 99, 1))); } var summonersBarrier = summoners.AddSubMenu(new Menu("Barrier", "Barrier")); { summonersBarrier.AddItem(new MenuItem("SUMBARRIERENABLE", "Enable").SetValue(true)); summonersBarrier.AddItem( new MenuItem("SUMBARRIERSLIDER", "Min. Heal Per.").SetValue(new Slider(20, 99, 1))); } var summonersIgnite = summoners.AddSubMenu(new Menu("Ignite", "Ignite")); { summonersIgnite.AddItem(new MenuItem("SUMIGNITEENABLE", "Enable").SetValue(true)); } /* Menu Items */ var items = Config.AddSubMenu(new Menu("Items", "Items")); items.AddItem(new MenuItem("BOTRK", "BOTRK").SetValue(true)); items.AddItem(new MenuItem("GHOSTBLADE", "Ghostblade").SetValue(true)); items.AddItem(new MenuItem("SWORD", "Sword of the Divine").SetValue(true)); items.AddItem(new MenuItem("MURAMANA", "Muramana").SetValue(true)); QuickSilverMenu = new Menu("QSS", "QuickSilverSash"); items.AddSubMenu(QuickSilverMenu); QuickSilverMenu.AddItem(new MenuItem("AnyStun", "Any Stun").SetValue(true)); QuickSilverMenu.AddItem(new MenuItem("AnySlow", "Any Slow").SetValue(true)); QuickSilverMenu.AddItem(new MenuItem("AnySnare", "Any Snare").SetValue(true)); QuickSilverMenu.AddItem(new MenuItem("AnyTaunt", "Any Taunt").SetValue(true)); foreach (var t in AActivator.BuffList) { foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(enemy => enemy.IsEnemy)) { if (t.ChampionName == enemy.ChampionName) QuickSilverMenu.AddItem(new MenuItem(t.BuffName, t.DisplayName).SetValue(t.DefaultValue)); } } items.AddItem( new MenuItem("UseItemsMode", "Use items on").SetValue( new StringList(new[] {"No", "Mixed mode", "Combo mode", "Both"}, 2))); //var Extras = Config.AddSubMenu(new Menu("Extras", "Extras")); //new PotionManager(Extras); // If Champion is supported draw the extra menus if (BaseType != CClass.GetType()) { SetSmiteSlot(); var combo = new Menu("Combo", "Combo"); if (CClass.ComboMenu(combo)) { if (SmiteSlot != SpellSlot.Unknown) combo.AddItem(new MenuItem("ComboSmite", "Use Smite").SetValue(true)); Config.AddSubMenu(combo); } var harass = new Menu("Harass", "Harass"); if (CClass.HarassMenu(harass)) { harass.AddItem(new MenuItem("HarassMana", "Min. Mana Percent").SetValue(new Slider(50, 100, 0))); Config.AddSubMenu(harass); } var laneclear = new Menu("LaneClear", "LaneClear"); if (CClass.LaneClearMenu(laneclear)) { laneclear.AddItem( new MenuItem("LaneClearMana", "Min. Mana Percent").SetValue(new Slider(50, 100, 0))); Config.AddSubMenu(laneclear); } var misc = new Menu("Misc", "Misc"); if (CClass.MiscMenu(misc)) { Config.AddSubMenu(misc); } var extras = new Menu("Extras", "Extras"); if (CClass.ExtrasMenu(extras)) { new PotionManager(extras); Config.AddSubMenu(extras); } var drawing = new Menu("Drawings", "Drawings"); if (CClass.DrawingMenu(drawing)) { drawing.AddItem(new MenuItem("Marksman.Drawings", "Marksman Default Draw Options")); drawing.AddItem(new MenuItem("Draw.ToD", MenuSpace + "Turn Off Drawings On Team Fight").SetValue(false)); drawing.AddItem(new MenuItem("Draw.ToDControlRange", MenuSpace + MenuSpace + "Control Range:").SetValue(new Slider(1200, 1600, 600))); drawing.AddItem(new MenuItem("Draw.ToDControlRangeColor", MenuSpace + MenuSpace + "Draw Control Range:").SetValue(new Circle(false, Color.GreenYellow))); drawing.AddItem(new MenuItem("Draw.ToDMinEnemy", MenuSpace + MenuSpace + "Min. Enemy Count:").SetValue(new Slider(3, 5, 0))); drawing.AddItem(new MenuItem("drawMinionLastHit", MenuSpace + "Minion Last Hit").SetValue(new Circle(false,Color.GreenYellow))); drawing.AddItem(new MenuItem("drawMinionNearKill", MenuSpace + "Minion Near Kill").SetValue(new Circle(false,Color.Gray))); drawing.AddItem( new MenuItem("drawJunglePosition", MenuSpace + "Jungle Farm Position").SetValue(false)); drawing.AddItem(new MenuItem("Draw.DrawMinion", MenuSpace + "Draw Minions Sprite").SetValue(false)); drawing.AddItem(new MenuItem("Draw.DrawTarget", MenuSpace + "Draw Target Sprite").SetValue(false)); //drawing.AddItem(new MenuItem("Draw.DrawSTarget", MenuSpace + "Draw Selected Target", true).SetValue(new Circle(false,Color.GreenYellow))); Config.AddSubMenu(drawing); } } CClass.MainMenu(Config); Config.AddToMainMenu(); Sprite.Load(); Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += Game_OnGameUpdate; Orbwalking.AfterAttack += Orbwalking_AfterAttack; Orbwalking.BeforeAttack += Orbwalking_BeforeAttack; //Game.OnWndProc += Game_OnWndProc; }