public void Init_Properties() { Width = 320; Height = 240 + 25; Cursor.Hide(); //pBack.Left = 0; //pBack.Top = 0; //pBack.Width = pBack.Image.Width; //pBack.Height = pBack.Image.Height; pMain.Image = new Bitmap(320, 240); pMain.Left = 0; pMain.Top = 0; pMain.Width = pMain.Image.Width; pMain.Height = pMain.Image.Height; Left = SystemInformation.PrimaryMonitorSize.Width / 2 - this.Width / 2; Top = SystemInformation.PrimaryMonitorSize.Height / 2 - this.Height / 2; Media.PlaySound(Media.SoundType.ST_level2); }
public void Init_Properties() { Width = 320; Height = 240 + 40 + flowPanel_gameInfo.Height; //Cursor.Hide(); pMain.Image = new Bitmap(320, 240); /*pMain.Left = 0; * pMain.Top = 0; * pMain.Width = pMain.Image.Width; * pMain.Height = pMain.Image.Height;*/ Left = SystemInformation.PrimaryMonitorSize.Width / 2 - this.Width / 2; Top = SystemInformation.PrimaryMonitorSize.Height / 2 - this.Height / 2; Media.PlaySound(Media.SoundType.ST_level2); }