public UsedBlockEntity(ObstacleFactory factory, Vector2 position, Entity ItemEnt) : base(factory, ItemEnt) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.USEDBLOCK); Block.Position = position; CurrentBlockState = new UsedBlockState(BlockSM, this); }
public void ChangeSprite() { Vector2 position = Block.Position; if (CurrentBlockState is BrickBlockState) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.BRICKBLOCK); } else if (CurrentBlockState is PyramidBlockState) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.PYRAMID); } else if (CurrentBlockState is QuestionBlockState) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.QUESTIONBLOCK); } else if (CurrentBlockState is UsedBlockState) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.USEDBLOCK); } else if (CurrentBlockState is HiddenBlockState) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.HIDDENBLOCK); } Block.Position = position; }
public QuestionBlockEntity(ObstacleFactory factory, Vector2 position, Entity ItemEnt) : base(factory, ItemEnt) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.QUESTIONBLOCK); Block.Position = position; BlockSM = new BlockStateMachine(this); CurrentBlockState = new QuestionBlockState(BlockSM, this); }
public PyramidEntity(ObstacleFactory factory, Vector2 position, Entity ItemEnt) : base(factory, ItemEnt) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.PYRAMID); Block.Position = position; BlockSM = new BlockStateMachine(this); CurrentBlockState = new PyramidBlockState(BlockSM, this); }
public FloorBlockEntity(ObstacleFactory factory, Vector2 position, Entity ItemEnt, int floorType) : base(factory, ItemEnt) { Block = (AbstractObstacle)SpriteFactory.getFloor(floorType); Block.Position = position; BlockSM = new BlockStateMachine(this); CurrentBlockState = new FloorBlockState(BlockSM, this); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); BoundingBox.Init(spriteBatch, this.GraphicsDevice); //instantiate our keyboard and gamepad classes keyboardController = new KeyboardController(keysMap); for (int i = 0; i < 4; i++) { controllerArray[i] = new GamepadController(buttonsMap, i); } background = Content.Load <Texture2D>("MarioBackground"); SpriteFactory.Init(Content); }
public BrickEntity(ObstacleFactory factory, Vector2 position, Entity ItemEnt) : base(factory, ItemEnt) { Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.BRICKBLOCK); Block.Position = position; Block.Position = Vector2.Clamp(this.Position, new Vector2(0f, Position.Y - 2f), new Vector2(1000000f, Position.Y)); B = new AbstractObstacle[4]; for (int i = 0; i < 4; i++) { B[i] = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.BRICKSHARD); B[i].Position = Block.Position; B[i].Velocity = Vector2.Zero; } Sprite.Position = position; Block.Velocity = Vector2.Zero; float originalPos = Block.Position.Y; BlockSM = new BlockStateMachine(this); CurrentBlockState = new BrickBlockState(BlockSM, this); }
public MovingBlockEntity(ObstacleFactory factory, Vector2 position, Entity ItemEnt, float speed, bool hMovement, float start, float finish) : base(factory, ItemEnt) { Start = start; Finish = finish; Speed = speed; isHMovement = hMovement; Block = (AbstractObstacle)SpriteFactory.getSprite((int)obstacleTypes.USEDBLOCK); Block.Position = position; Sprite.Position = position; Block.Velocity = Vector2.Zero; BlockSM = new BlockStateMachine(this); if (hMovement) { CurrentBlockState = new HMovingBlockState(BlockSM, this); } else { CurrentBlockState = new VMovingBlockState(BlockSM, this); } }