public void Points(int points) { PointEvent e = new PointEvent(points); OnPointEvent(e); e = new PointEvent(HUD.TimeLimit.Timer); OnPointEvent(e); }
public void Points(int points) { PointEvent e = new PointEvent(points); OnPointEvent(e); }
public void OnPointEvent(PointEvent args) { PointCollector(args); }
public void AddPoints(PointEvent e) { Points += e.Points; Console.WriteLine("Points: " + Points); }