示例#1
0
        public static KeyboardController SetupLevelKeyboard1P(PlayerChar mario, Scene scene)
        {
            KeyboardController keyboard = new KeyboardController();

            // Add system commands here
            keyboard.AddSystemCommand((int)Keys.Q, new QuitCommand(scene));
            keyboard.AddSystemCommand((int)Keys.Space, new ResetCommand(scene));
            keyboard.AddSystemCommand((int)Keys.P, new PauseCommand(scene));

            keyboard.AddPlayerCommand((int)Keys.W, new UpCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.S, new DownCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.A, new LeftCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.D, new RightCommand(mario));


            keyboard.AddPlayerCommand((int)Keys.U, new MarioSuperCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.I, new MarioFireCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.O, new MarioDamageCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.Y, new MarioResetCommand(mario));

            keyboard.AddPlayerCommand((int)Keys.F, new MarioFireBallCommand(mario));
            return(keyboard);
        }
示例#2
0
        public static KeyboardController SetupLevelKeyboard2P(PlayerChar mario, PlayerChar luigi, Scene scene)
        {
            KeyboardController keyboard = new KeyboardController();

            // Add system commands here
            keyboard.AddSystemCommand((int)Keys.Q, new QuitCommand(scene));
            keyboard.AddSystemCommand((int)Keys.Space, new ResetCommand(scene));
            keyboard.AddSystemCommand((int)Keys.P, new PauseCommand(scene));

            // Add player commands here
            keyboard.AddPlayerCommand((int)Keys.Up, new UpCommand(luigi));
            keyboard.AddPlayerCommand((int)Keys.Down, new DownCommand(luigi));
            keyboard.AddPlayerCommand((int)Keys.Left, new LeftCommand(luigi));
            keyboard.AddPlayerCommand((int)Keys.Right, new RightCommand(luigi));

            keyboard.AddPlayerCommand((int)Keys.W, new UpCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.S, new DownCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.A, new LeftCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.D, new RightCommand(mario));

            keyboard.AddPlayerCommand((int)Keys.F, new MarioFireBallCommand(mario));
            keyboard.AddPlayerCommand((int)Keys.L, new MarioFireBallCommand(luigi));
            return(keyboard);
        }
示例#3
0
        public static KeyboardController SetupMenuKeyboard(Menu menu, Scene scene)
        {
            KeyboardController keyboard = new KeyboardController();

            // Add system commands here
            keyboard.AddSystemCommand((int)Keys.Q, new QuitCommand(scene));

            // Add player commands here
            keyboard.AddSystemCommand((int)Keys.Up, new ScrollUpCommand(menu));
            keyboard.AddSystemCommand((int)Keys.Down, new ScrollDownCommand(menu));

            keyboard.AddSystemCommand((int)Keys.W, new ScrollUpCommand(menu));
            keyboard.AddSystemCommand((int)Keys.S, new ScrollDownCommand(menu));

            keyboard.AddSystemCommand((int)Keys.Enter, new SelectCommand(menu));

            return(keyboard);
        }