public virtual MoveResult CanMove(FloatRectangle bounds, Vector2 interpolation, DetectionType detectionType) { FloatRectangle xTarget = bounds.Displace(interpolation * Direction.Right); FloatRectangle yTarget = bounds.Displace(interpolation * Direction.Down); FloatRectangle target = bounds.Displace(interpolation); return CanMove(bounds, interpolation, detectionType, xTarget, yTarget, target); }