示例#1
0
        /// <summary>
        /// Finish the current game
        /// </summary>
        private void FinishCurrentGame()
        {
            IsActive = false;

            foreach (GameScreen screen in ScreenManager.GetScreens())
            {
                screen.ExitScreen();
            }

            if (HighScoreScreen.IsInHighscores(gameTime))
            {
                // Show the device's keyboard
                Guide.BeginShowKeyboardInput(PlayerIndex.One,
                                             "Player Name", "Enter your name (max 15 characters)", "Player", (r) =>
                {
                    string playerName = Guide.EndShowKeyboardInput(r);

                    if (playerName != null && playerName.Length > 15)
                    {
                        playerName = playerName.Substring(0, 15);
                    }

                    HighScoreScreen.PutHighScore(playerName, gameTime);

                    ScreenManager.AddScreen(new BackgroundScreen(), null);
                    ScreenManager.AddScreen(new HighScoreScreen(), null);
                }, null);
                return;
            }

            ScreenManager.AddScreen(new BackgroundScreen(), null);
            ScreenManager.AddScreen(new HighScoreScreen(), null);
        }
示例#2
0
        private void DrawEndGame(GameTime gameTime)
        {
            string text = HighScoreScreen.IsInHighscores(this.gameTime) ? "    You got a High Score!" :
                          "          Game Over";

            text += "\nTouch the screen to continue";
            Vector2 size         = timeFont.MeasureString(text);
            Vector2 textPosition = (new Vector2(ScreenManager.GraphicsDevice.Viewport.Width,
                                                ScreenManager.GraphicsDevice.Viewport.Height) - size) / 2f;

            ScreenManager.SpriteBatch.DrawString(timeFont, text,
                                                 textPosition, Color.White);
        }
 /// <summary>
 /// Load game content
 /// </summary>
 protected override void LoadContent()
 {
     AudioManager.LoadSounds();
     HighScoreScreen.LoadHighscore();
     base.LoadContent();
 }
        /// <summary>
        /// Respond to "Exit" Item Selection
        /// </summary>
        /// <param name="playerIndex"></param>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            HighScoreScreen.SaveHighscore();

            ScreenManager.Game.Exit();
        }