private void Window_Loaded(object sender, RoutedEventArgs e) { EtatMajor em = new EtatMajor(); cbType.Items.Add(new Gobelin(em, p.Nom, p.equipe)); cbType.Items.Add(new Sorcier(em, p.Nom, p.equipe)); cbType.Items.Add(new Moldu(em, p.Nom, p.equipe)); cbType.Items.Add(new Mangemort(em, p.Nom, p.equipe)); if (p.type == TypePersonnage.Archer) { cbType.SelectedIndex = 0; } else if (p.type == TypePersonnage.Chevalier) { cbType.SelectedIndex = 1; } else if (p.type == TypePersonnage.Fantassin) { cbType.SelectedIndex = 3; } else if (p.type == TypePersonnage.Princesse) { cbType.SelectedIndex = 2; } txtNom.Text = p.Nom; }
//----------------------------------------------------------------------------- protected Personnage(EtatMajor em, string sonNom, TypePersonnage tp, TypeEquipe eq) { Nom = sonNom; ComportementCombat = null; ComportementEmettreUnSon = null; type = tp; Historique = new List <Position>(); Image = Properties.Resources.archer; equipe = eq; etat = Etat.vivant; this.em = em; }
//----------------------------------------------------------------------------- protected Personnage(EtatMajor em, string sonNom, TypePersonnage tp, TypeEquipe eq) { Nom = sonNom; ComportementCombat = null; ComportementEmettreUnSon = null; type = tp; Historique = new List<Position>(); Image = Properties.Resources.archer; equipe = eq; etat = Etat.vivant; this.em = em; }
private void Window_Loaded(object sender, RoutedEventArgs e) { EtatMajor em = new EtatMajor(); cbType.Items.Add(new Gobelin(em, p.Nom, p.equipe)); cbType.Items.Add(new Sorcier(em, p.Nom, p.equipe)); cbType.Items.Add(new Moldu(em, p.Nom, p.equipe)); cbType.Items.Add(new Mangemort(em, p.Nom, p.equipe)); if (p.type == TypePersonnage.Archer) cbType.SelectedIndex = 0; else if (p.type == TypePersonnage.Chevalier) cbType.SelectedIndex = 1; else if (p.type == TypePersonnage.Fantassin) cbType.SelectedIndex = 3; else if (p.type == TypePersonnage.Princesse) cbType.SelectedIndex = 2; txtNom.Text = p.Nom; }
public EtatMajor(EtatMajor unParent) { Parent = unParent; }