public Sudoku() : base(1, 9) { int size = 9; m_Matrix = new IntVarMatrix( m_Solver, size, size, new IntInterval( 1, size ) ); for( int idx = 0; idx < size; ++idx ) { IntVarListAllDifferent constraint = m_Matrix.Row( idx ).AllDifferent(); constraint.Level = PropagateLevel.High; m_Solver.Add( constraint ); } for( int idx = 0; idx < size; ++idx ) { IntVarListAllDifferent constraint = m_Matrix.Col( idx ).AllDifferent(); constraint.Level = PropagateLevel.High; m_Solver.Add( constraint ); } for( int subRow = 0; subRow < 3; ++subRow ) { for( int subCol = 0; subCol < 3; ++subCol ) { IntVarListAllDifferent constraint = m_Matrix.Matrix( subRow * 3, subCol * 3, 3, 3 ).VarList.AllDifferent(); constraint.Level = PropagateLevel.High; m_Solver.Add( constraint ); } } }
public MagicSquare( int count ) : base(0, 10000) { m_Matrix = new IntVarMatrix( m_Solver, count, count, new IntInterval( 1, count * count ) ); m_MagicConstant = ( count * ( count * count + 1 ) ) / 2; for( int idx = 0; idx < count; ++idx ) { m_Solver.Add( m_Matrix.Row( idx ).Sum( m_MagicConstant ) ); m_Solver.Add( m_Matrix.Col( idx ).Sum( m_MagicConstant ) ); } bool mm = false; if( mm ) { if( count % 2 == 0 ) { int magicConstant2 = m_MagicConstant / 2; for( int idx = 0; idx < count; ++idx ) { m_Solver.Add( m_Matrix.Row( idx, 0, count / 2 ).Sum( magicConstant2 ) ); m_Solver.Add( m_Matrix.Row( idx, count / 2, count ).Sum( magicConstant2 ) ); m_Solver.Add( m_Matrix.Col( idx, 0, count / 2 ).Sum( magicConstant2 ) ); m_Solver.Add( m_Matrix.Col( idx, count / 2, count ).Sum( magicConstant2 ) ); } } } m_Solver.Add( m_Matrix.DiagLeftTopToBottomRight().Sum( m_MagicConstant ) ); m_Solver.Add( m_Matrix.DiagRightTopToBottomLeft().Sum( m_MagicConstant ) ); IntVarListAllDifferent ad = m_Matrix.VarList.AllDifferent(); m_Solver.Add( ad ); // remove symmetry m_Solver.Add( m_Matrix[ 0, 0 ] < m_Matrix[ 0, count - 1 ] ); m_Solver.Add( m_Matrix[ 0, 0 ] < m_Matrix[ count - 1, count - 1 ] ); m_Solver.Add( m_Matrix[ 0, 0 ] < m_Matrix[ count - 1, 0 ] ); m_Solver.Add( m_Matrix[ 0, count - 1 ] < m_Matrix[ count - 1, 0 ] ); }