public readonly CoordF ToFloat() { return(CoordF.From(X, Y, Z)); }
public bool Equals(CoordF other) { return(X == other.X && Y == other.Y && Z == other.Z); }
public static float Distance(CoordF left, CoordF right) { CoordF displacement = left - right; return(displacement.Length()); }
public readonly CoordF Add(CoordF other) { return(From(X + other.X, Y + other.Y, Z + other.Z)); }
public readonly CoordF ToFloat() => CoordF.From(X, Y, Z);
public bool Equals(CoordF other) => X == other.X && Y == other.Y && Z == other.Z;
public static float Distance(CoordF left, CoordF right) => (left - right).Length();