示例#1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="edges0"></param>
 /// <param name="edges1"></param>
 /// <param name="si"></param>
 public override void ComputeIntersections(IList edges0, IList edges1, SegmentIntersector si)
 {
     Add(edges0, edges0);
     Add(edges1, edges1);
     ComputeIntersections(si);
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="mc"></param>
 /// <param name="si"></param>
 public virtual void ComputeIntersections(MonotoneChain mc, SegmentIntersector si)
 {
     this.mce.ComputeIntersectsForChain(chainIndex, mc.mce, mc.chainIndex, si);
 }
示例#3
0
 /// <summary>
 /// Computes all mutual intersections between two sets of edges.
 /// </summary>
 abstract public void ComputeIntersections(IList edges0, IList edges1, SegmentIntersector si);
示例#4
0
 /// <summary>
 /// Computes all self-intersections between edges in a set of edges,
 /// allowing client to choose whether self-intersections are computed.
 /// </summary>
 /// <param name="edges">A list of edges to test for intersections.</param>
 /// <param name="si">The SegmentIntersector to use.</param>
 /// <param name="testAllSegments"><c>true</c> if self-intersections are to be tested as well.</param>
 abstract public void ComputeIntersections(IList edges, SegmentIntersector si, bool testAllSegments);
        /// <summary>
        ///
        /// </summary>
        /// <param name="start0"></param>
        /// <param name="end0"></param>
        /// <param name="mce"></param>
        /// <param name="start1"></param>
        /// <param name="end1"></param>
        /// <param name="ei"></param>
        private void ComputeIntersectsForChain(int start0, int end0, MonotoneChainEdge mce, int start1, int end1, SegmentIntersector ei)
        {
            ICoordinate p00 = pts[start0];
            ICoordinate p01 = pts[end0];
            ICoordinate p10 = mce.pts[start1];
            ICoordinate p11 = mce.pts[end1];

            // Console.WriteLine("computeIntersectsForChain:" + p00 + p01 + p10 + p11);

            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                ei.AddIntersections(e, start0, mce.e, start1);
                return;
            }

            // nothing to do if the envelopes of these chains don't overlap
            env1.Init(p00, p01);
            env2.Init(p10, p11);
            if (!env1.Intersects(env2))
            {
                return;
            }

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;

            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1)
                {
                    ComputeIntersectsForChain(start0, mid0, mce, start1, mid1, ei);
                }
                if (mid1 < end1)
                {
                    ComputeIntersectsForChain(start0, mid0, mce, mid1, end1, ei);
                }
            }
            if (mid0 < end0)
            {
                if (start1 < mid1)
                {
                    ComputeIntersectsForChain(mid0, end0, mce, start1, mid1, ei);
                }
                if (mid1 < end1)
                {
                    ComputeIntersectsForChain(mid0, end0, mce, mid1, end1, ei);
                }
            }
        }
 /// <summary>
 ///
 /// </summary>
 /// <param name="chainIndex0"></param>
 /// <param name="mce"></param>
 /// <param name="chainIndex1"></param>
 /// <param name="si"></param>
 public virtual void ComputeIntersectsForChain(int chainIndex0, MonotoneChainEdge mce, int chainIndex1, SegmentIntersector si)
 {
     ComputeIntersectsForChain(startIndex[chainIndex0], startIndex[chainIndex0 + 1], mce,
                               mce.startIndex[chainIndex1], mce.startIndex[chainIndex1 + 1], si);
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="ss"></param>
 /// <param name="si"></param>
 public virtual void ComputeIntersections(SweepLineSegment ss, SegmentIntersector si)
 {
     si.AddIntersections(edge, ptIndex, ss.edge, ss.ptIndex);
 }