public void LoadTextureDir(string path) { if (Directory.Exists(path)){ foreach (string sheetDir in Directory.GetDirectories(path, "*")){ string sheetName = sheetDir.Substring(sheetDir.LastIndexOf(Path.DirectorySeparatorChar) + 1); Console.WriteLine("Got sheet: {0}", sheetName); if (!this.Sheets.ContainsKey(sheetName)){ this.Sheets.Add(sheetName, new Dictionary<string, MMTextureData>()); } foreach (string textureFile in Directory.GetFiles(sheetDir, "*png")){ Image img = Image.FromFile(textureFile, true); Bitmap bm = new Bitmap(img); string textureName = textureFile.Substring(textureFile.LastIndexOf(Path.DirectorySeparatorChar) + 1); textureName = (textureName.Split(new Char[] { '.' }))[0]; MMTextureData tex = new MMTextureData(0, 0, bm.Width, bm.Height, 0, 0, 0, 0, textureName); tex.SetData(bm); if (!this.Textures.ContainsKey(tex.name)){ this.Textures.Add(tex.name, tex); } if (!this.Sheets[sheetName].ContainsKey(tex.name)) this.Sheets[sheetName].Add(tex.name, tex); } } } else { Console.WriteLine("Texture path does not exist: {0}", Path.GetFileName(path)); } }
public void LoadTextureDir(string path) { if (Directory.Exists(path)) { foreach (string sheetDir in Directory.GetDirectories(path, "*")) { string sheetName = sheetDir.Substring(sheetDir.LastIndexOf(Path.DirectorySeparatorChar) + 1); Console.WriteLine("Got sheet: {0}", sheetName); if (!this.Sheets.ContainsKey(sheetName)) { this.Sheets.Add(sheetName, new Dictionary <string, MMTextureData>()); } foreach (string textureFile in Directory.GetFiles(sheetDir, "*png")) { Image img = Image.FromFile(textureFile, true); Bitmap bm = new Bitmap(img); string textureName = textureFile.Substring(textureFile.LastIndexOf(Path.DirectorySeparatorChar) + 1); textureName = (textureName.Split(new Char[] { '.' }))[0]; MMTextureData tex = new MMTextureData(0, 0, bm.Width, bm.Height, 0, 0, 0, 0, textureName); tex.SetData(bm); if (!this.Textures.ContainsKey(tex.name)) { this.Textures.Add(tex.name, tex); } if (!this.Sheets[sheetName].ContainsKey(tex.name)) { this.Sheets[sheetName].Add(tex.name, tex); } } } } else { Console.WriteLine("Texture path does not exist: {0}", Path.GetFileName(path)); } }