public static Graph CreateBig()
        {
            Graph graph = GraphInspector.CreateInstance <Graph>();

            /*for (int j=0; j<10; j++)
             * {
             *      MatrixGenerators.Noise200 noise = (MatrixGenerators.Noise200)Generator.Create(typeof(MatrixGenerators.Noise200), graph);
             *      graph.Add(noise);
             *      noise.guiPosition = new Vector2(-270,-100 + j*200);
             *
             *      MatrixGenerators.Terrace200 terrace = null;
             *      for (int i=0; i<98; i++)
             *      {
             *              MatrixGenerators.Terrace200 newTerrace = (MatrixGenerators.Terrace200)Generator.Create(typeof(MatrixGenerators.Terrace200), graph);
             *              graph.Add(newTerrace);
             *              newTerrace.guiPosition = new Vector2(-70 + 200*i,-100 + j*200);
             *              if (i==0) graph.Link(newTerrace, noise);
             *              else graph.Link(newTerrace, (IOutlet<object>)terrace);
             *              terrace = newTerrace;
             *      }
             *
             *      MatrixGenerators.HeightOutput200 output = (MatrixGenerators.HeightOutput200)Generator.Create(typeof(MatrixGenerators.HeightOutput200), graph);
             *      graph.Add(output);
             *      output.guiPosition = new Vector2(130 + 200*98, -100 + j*200);
             *      graph.Link(output, terrace);
             * }*/

            return(graph);
        }
        public static Graph CreateTemplate()
        {
            Graph graph = GraphInspector.CreateInstance <Graph>();

            MatrixGenerators.Noise200 noise = (MatrixGenerators.Noise200)Generator.Create(typeof(MatrixGenerators.Noise200));
            graph.Add(noise);
            noise.guiPosition = new Vector2(-270, -100);

            MatrixGenerators.Erosion200 erosion = (MatrixGenerators.Erosion200)Generator.Create(typeof(MatrixGenerators.Erosion200));
            graph.Add(erosion);
            erosion.guiPosition = new Vector2(-70, -100);
            graph.Link(erosion, noise);

            MatrixGenerators.HeightOutput200 output = (MatrixGenerators.HeightOutput200)Generator.Create(typeof(MatrixGenerators.HeightOutput200));
            graph.Add(output);
            output.guiPosition = new Vector2(130, -100);
            graph.Link(output, erosion);

            return(graph);
        }