public void Move(float x, float y, float z) { Vector3 adjustment = new Vector3(x, y, z); VectorHelper.VectorAdd(Vertex, adjustment, out var vertex); Vertex = vertex; }
public void Move(float x, float y, float z) { Vector3 adjustment = new Vector3(x, y, z); VectorHelper.VectorAdd(V1, adjustment, out var v1); VectorHelper.VectorAdd(V2, adjustment, out var v2); VectorHelper.VectorAdd(V3, adjustment, out var v3); V1 = v1; V2 = v2; V3 = v3; }