public WaterMapGenerator(Random random, WaterBiomModel[] waterBiomes, WaterNoiseMapParametersModel waterNoiseMapParameters) { this.waterBiomes = waterBiomes; this.waterNoiseMapParameters = waterNoiseMapParameters; this.noiseGenerator = new NoiseMapGenerator(random); }
public BiomMapGenerator(Random random, BiomModel[,] biomes, GroundNoiseMapParametersModel temperatureNoiseMapParameters, GroundNoiseMapParametersModel heightNoiseMapParameters) { this.temperatureNoiseMapParameters = temperatureNoiseMapParameters; this.heightNoiseMapParameters = heightNoiseMapParameters; this.biomes = biomes; noiseGenerator = new NoiseMapGenerator(random); }