public void RemoveTileset(TilesetList.Tileset tileset) { editor.tilesetList.RemoveTileset(tileset); if (editor.tilesetList.Count > 0) { tilesetIndex = Math.Max(0, tilesetIndex - 1); } else { Active = false; } }
public void Draw(TilesetList.Tileset tileset, int indexoffset) { mesh.Texture = tileset.Texture; mesh.Color = Color.White; mesh.UsingTexture = true; mesh.Reset(); mesh.Translate(Position); mesh.Scale(Size); mesh.Draw(); marker.Draw(); }