public static void RemoveWindow(RuntimeEditorWindow window) { if (m_windows != null) { m_windows.Remove(window); } }
public static void ActivateWindow(RuntimeEditorWindow window) { if (m_activeWindow != window) { m_activeWindow = window; if (ActiveWindowChanged != null) { ActiveWindowChanged(); } } }
public static void PointerExit(RuntimeEditorWindow window) { if (m_pointerOverWindow == window && m_pointerOverWindow != null) { m_pointerOverWindow = null; if (PointerOverWindowChanged != null) { PointerOverWindowChanged(); } } }
public static void Reset() { m_windows = new List <RuntimeEditorWindow>(); m_pointerOverWindow = null; m_activeWindow = null; m_activeCameraIndex = 0; GameCameras = null; SceneCameras = null; m_isOpened = false; m_isPlaying = false; EditorSelection.objects = null; EditorUndo.Reset(); RuntimeTools.Reset(); }
public static void AddWindow(RuntimeEditorWindow window) { m_windows.Add(window); }
public static bool IsActiveWindow(RuntimeEditorWindow window) { return(m_activeWindow == window); }
public static bool IsPointerOverWindow(RuntimeEditorWindow window) { return(m_pointerOverWindow == window); }