示例#1
0
 public QuadTree(int x, int y, int width, int height, List<NodeObject> listObject, int minSize)
 {
     _root = new QuadNode(x, y, width, height, 0);
     _root._listNodeObject = new List<NodeObject>(listObject);
     _minSize = minSize;
     initTreeWithMinSize(_root);
 }
示例#2
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 public Tile(QuadNode<Tile> node, PlaceableObject placeableObject, Vec2Int v)
 {
     _node = node;
     _node.data(this);
     _object = placeableObject;
     _pos = v;
 }
        public static void createTile(QuadNode<Tile> node, Utilities.Vec2Int pos)
        {
            if (_defaultFloorTex == null)
                _defaultFloorTex = Resources.Load<Texture2D>("Textures/Game Environment/Tile");

            Tile tile = new Tile(node, null, pos);
            tile.setFloorTexture(_defaultFloorTex);
        }
示例#4
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        private void SaveDynamic(string path, string name, bool saveObject)
        {
            QuadNode root       = AutoBuild((int)Type.Dynamic, out List <CObject> objs);
            string   file       = Path.Combine(path, name + "_dynamic.txt");
            string   fileObject = Path.Combine(path, name + ".txt");

            if (saveObject)
            {
                SaveObject(objs, fileObject);
            }

            if (checkBoxInclude.Checked)
            {
                SaveQuadTree(root, file);
            }
        }
示例#5
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        private void CreateQuadNodeSub()
        {
            Size center = GetCenter(region);

            if (center.Width < minSize.Width || center.Height < minSize.Height || objects.Count < 2 || level > depth)
            {
                return;
            }
            else
            {
                this.leftTop     = new QuadNode(id * 10 + 1, level + 1, new Rectangle(region.Location, center));
                this.rightTop    = new QuadNode(id * 10 + 2, level + 1, new Rectangle(new Point(center.Width + region.X, region.Y), center));
                this.leftBottom  = new QuadNode(id * 10 + 3, level + 1, new Rectangle(new Point(region.X, region.Y + center.Height), center));
                this.rightBottom = new QuadNode(id * 10 + 4, level + 1, new Rectangle(new Point(region.X + center.Width, region.Y + center.Height), center));
            }
        }
示例#6
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        public void CreateSubNode()
        {
            int halfWidth  = rec.Width / 2;
            int halfHeight = rec.Height / 2;

            if (halfWidth < 136 || listObj.Count == 0)
            {
                LeftBot  = null;
                LeftTop  = null;
                RightBot = null;
                RightTop = null;
                return;
            }
            LeftTop  = new QuadNode(this.id + "0", new Rectangle(rec.Location, new Size(halfWidth, halfHeight)));
            RightTop = new QuadNode(this.id + "1", new Rectangle(new Point(rec.Left + halfWidth, rec.Top), new Size(halfWidth, halfHeight)));
            LeftBot  = new QuadNode(this.id + "2", new Rectangle(new Point(rec.Left, rec.Top + halfHeight), new Size(halfWidth, halfHeight)));
            RightBot = new QuadNode(this.id + "3", new Rectangle(new Point(rec.Left + halfWidth, rec.Top + halfHeight), new Size(halfWidth, halfHeight)));
        }
示例#7
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        private void SaveAll(string path, string name)
        {
            string fileObject = Path.Combine(path, name + ".txt");

            if (!checkBoxOnly.Checked)
            {
                SaveObject(objects.Values.ToList(), fileObject);
                SaveDynamic(path, name, false);
                SaveStatic(path, name, false);
                return;
            }

            QuadNode root = AutoBuild((int)Type.All, out List <CObject> objs);
            string   file = Path.Combine(path, name + "_all.txt");

            SaveObject(objs, fileObject);
            if (checkBoxInclude.Checked)
            {
                SaveQuadTree(root, file);
            }
        }
示例#8
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        private void btn_Open_Click(object sender, EventArgs e)
        {
            openFileDialog1.ShowDialog();
            try
            {
                fileDirectory = Path.GetDirectoryName(openFileDialog1.FileName);
                fileName      = Path.GetFileName(openFileDialog1.FileName).Substring(0, Path.GetFileName(openFileDialog1.FileName).LastIndexOf("."));
                pictureBox2.BackgroundImage = Image.FromFile(openFileDialog1.FileName);
                pictureBox2.Width           = pictureBox2.BackgroundImage.Width;
                pictureBox2.Height          = pictureBox2.BackgroundImage.Height;
                readMatrix = File.ReadAllText(Path.Combine(fileDirectory, fileName + ".txt"));
                countRow   = pictureBox2.Height / 32;
                countCol   = pictureBox2.Width / 32;
                matTile    = new int[countRow, countCol];

                Cut(pictureBox2.BackgroundImage);
                decodeMatrix();


                // FileStream fileStream = new FileStream("")
                String readObj = File.ReadAllText(Path.Combine(fileDirectory, fileName + "OBJ.txt"));
                decodeObj(readObj);

                buildBackground();
                //pictureBox1.Width = pictureBox1.BackgroundImage.Width;
                //pictureBox1.Height = pictureBox1.BackgroundImage.Height;
                //pictureBox1.Image = new Bitmap(pictureBox1.Width, pictureBox1.Height);
                String readQuadTree = File.ReadAllText(Path.Combine(fileDirectory, fileName + "QuadTree.txt"));
                rootNode = new QuadNode("0", new Rectangle(0, 0, pictureBox1.Width, pictureBox1.Height));
                rootNode.LoadNode(readQuadTree, listobjmap);
                DrawDash(countMatrixRow, countMatrixCol);
            }


            catch
            {
            }
        }
示例#9
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 public QuadTree(int x, int y, int width, int height, List<NodeObject> listObject)
 {
     _root = new QuadNode(x, y, width, height, 0);
     _root._listNodeObject = new List<NodeObject>(listObject);
     initTreeWithMaximumObject(_root);
 }
示例#10
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        private void traverseTree4Writring(XmlWriter writer, QuadNode node)
        {
            if (node != null)
            {
                writer.WriteStartElement("node");
                writer.WriteAttributeString("id", node._id.ToString());
                writer.WriteElementString("pos", "{" + node._bouding.X + "," + node._bouding.Y + "}");
                writer.WriteElementString("size", "{" + node._bouding.Width + "," + node._bouding.Height + "}");
                if (node._listNodeObject.Count != 0)
                {
                    writer.WriteStartElement("list-object");
                    foreach (NodeObject item in node._listNodeObject)
                    {
                        writer.WriteElementString("id", item._objectID.ToString());
                    }
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();

                traverseTree4Writring(writer, node._topLeft);
                traverseTree4Writring(writer, node._topRight);
                traverseTree4Writring(writer, node._bottomLeft);
                traverseTree4Writring(writer, node._bottomRight);
            }
        }
示例#11
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        private void traverseTree(QuadNode node, Rectangle r, List<NodeObject> result)
        {
            if (node == null)
            {
                return;
            }

            if (node._listNodeObject.Count != 0 &&
                Rectangle.Intersect(node._bouding, r) != Rectangle.Empty)
            {
                result.AddRange(node._listNodeObject.ToList());
            }
            else
            {
                if (Rectangle.Intersect(node._bouding, r) == Rectangle.Empty)
                {
                    return;
                }
            }

            traverseTree(node._topLeft, r, result);
            traverseTree(node._topRight, r, result);
            traverseTree(node._bottomLeft, r, result);
            traverseTree(node._bottomRight, r, result);
        }
示例#12
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        private void initTreeWithMinSize(QuadNode node)
        {
            if (node._bouding.Width <= _minSize ||
                node._bouding.Height <= _minSize ||
                node._listNodeObject.Count == 0)
            {
                return;
            }
            else
            {
                node._topLeft = new QuadNode(node._bouding.X,
                                              node._bouding.Y,
                                              node._bouding.Width / 2,
                                              node._bouding.Height / 2, node._id * 8 + 1);

                node._topRight = new QuadNode(node._bouding.X + node._bouding.Width / 2,
                                               node._bouding.Y,
                                               node._bouding.Width / 2,
                                               node._bouding.Height / 2, node._id * 8 + 2);

                node._bottomRight = new QuadNode(node._bouding.X + node._bouding.Width / 2,
                                                  node._bouding.Y + node._bouding.Height / 2,
                                                  node._bouding.Width / 2,
                                                  node._bouding.Height / 2, node._id * 8 + 3);

                node._bottomLeft = new QuadNode(node._bouding.X,
                                                 node._bouding.Y + node._bouding.Height / 2,
                                                 node._bouding.Width / 2,
                                                 node._bouding.Height / 2, node._id * 8 + 4);

                distributeObject(node._topLeft, node._listNodeObject);
                distributeObject(node._topRight, node._listNodeObject);
                distributeObject(node._bottomLeft, node._listNodeObject);
                distributeObject(node._bottomRight, node._listNodeObject);

                node._listNodeObject.Clear();
            }

            initTreeWithMinSize(node._topLeft);
            initTreeWithMinSize(node._topRight);
            initTreeWithMinSize(node._bottomLeft);
            initTreeWithMinSize(node._bottomRight);
        }
示例#13
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        private void distributeObject(QuadNode quadrant, List<NodeObject> listObject)
        {
            quadrant._listNodeObject = new List<NodeObject>();

            foreach (NodeObject item in listObject)
            {
                if (Rectangle.Intersect((Rectangle)item._boxObject, quadrant._bouding) != Rectangle.Empty)
                {
                    quadrant._listNodeObject.Add(item);
                }
            }
        }
示例#14
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            public void set(QuadNode<Tile> tile, int x, int y)
            {
                if (tile == null ||
                    x < 0 || x >= size.x ||
                    y < 0 || y >= size.y)
                    return;

                _data[x, y] = tile;
            }
示例#15
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            public Chunk()
            {
                _data = new QuadNode<Tile>[size.x, size.y];

                for (int i = 0; i < size.x; i++)
                {
                    for (int j = 0; j < size.y; j++)
                    {
                        _data[i, j] = new QuadNode<Tile>();

                        if (j > 0)
                            _data[i, j - 1].attach(_data[i, j], SIDE_4.TOP);

                        if (i > 0)
                            _data[i - 1, j].attach(_data[i, j], SIDE_4.RIGHT);
                    }
                }
            }