internal void SetItem(Vector2Int pos, Map.Item item) { switch (item) { case Map.Item.Wood: detailMap.SetTile(new Vector3Int(pos.x, pos.y, 0), allTiles[Constants.WOOD_SPRITE]); break; } }
public DropoffJob(Vector2Int pos, Map.Item item) { this.pos = pos; this.item = item; }