public Marker(LitJson.JsonData node, IngameMap.MarkerSetting setting) { Class = setting; Description = (string)node["description"]; float x = float.Parse((string)node["x"]); float y = 0f; if (((string)node["z"]) != "") y = float.Parse((string)node["z"]); float z = float.Parse((string)node["y"]); WorldPosition = new Vector3(x, y, z); }
public Marker(LitJson.JsonData node, IngameMap.MarkerSetting setting) { Class = setting; Description = (string)node["description"]; float x = float.Parse((string)node["x"]); float y = 0f; if (((string)node["z"]) != "") { y = float.Parse((string)node["z"]); } float z = float.Parse((string)node["y"]); WorldPosition = new Vector3(x, y, z); }